This thread is in response to a review for Metroid Dread on the Switch. You are encouraged to view the review in a new window before reading this thread.
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Author: dagoss
Posted: November 20, 2021 (09:10 AM) Actions: Register for a free user account to post on the forums... |
Great review. How did you feel about the 2.5D? In other games that had a lot of action, 2.5D felt imprecise and unfair. Does it get in the way here?
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Author: bwv_639
Posted: November 24, 2021 (01:36 PM) Actions: Register for a free user account to post on the forums... |
there is no hand holding, the game is fair enough that most people can feel the sense of accomplishment that comes with overcoming the obstacles themselves, and the game has a high skill ceiling with intrinsic coolness for those that want more
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Author: mariner
Posted: November 24, 2021 (03:07 PM) Actions: Register for a free user account to post on the forums... |
I didn't really have a problem with the 2.5D. It felt pretty natural, and I never blamed the controls for my failings. I'm not into the whole shinespark puzzle thing though, so maybe it doesn't work well there since precision is required. Can't tell you one way or another with that part of the game.
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