Well, we're into October, which means the usual stream of horror-themed reviews is upon us. This week, I had ten reviews to consider, because last week's topic was Joe's and his two reviews from last week weren't eligible until this week. And now, without further ado, the topic...
First up, here are the reviews that didn't place in the top three:
A Wolf in Autumn (PC) by JoeTheDestroyer
You do a good job of exploring the game's design here and of making me ask questions you don't actually answer, all while making it clear you don't answer those questions because that would spoil the experience for me in the event I ever play the game for myself. It works in service to the player who might read your review and decide to check the game out for themself, but let me assure you: I will not play this game. Anyway, my disinterest in playing it is no fault of yours. You actually did a good job of making this one sound worthwhile.
Apartment 666 (PC) by JoeTheDestroyer
"The narrative moves along like someone doing a crap job of describing the movie they saw on Shudder a few nights ago." I loved that line. There were several especially good lines in your review, but I liked that one the most. The game sounds wretched. Somehow, the score of 1.5 stars seems too high!
Kio's Adventure (PC) by JoeTheDestroyer
"At first, the clumsy chatter easy to ignore..." You are missing a word there. As for the overall review, I thought you did a good job of summing up your thoughts at the very end, which put the text leading up to it in the proper context. Still, the review felt a bit weaker than your other contributions because it mostly boils down to: "We're a bit hypocritical for wanting original games while rewarding generic ones that just execute well, so here are some examples of how Kio's Adventure is just plain weird that prove the actual execution is the difference." Not a bad review, and it told me what I needed to know, but it didn't impress me as much in such a busy week.
Forgotten Trace: Thanatos in Nostalgia - Chapter 1 (PC) by EmP
You did a bad job of making this sound like a must-have purchase, which is clearly a good thing given the score you awarded it. I feel like I know almost exactly what to expect if I play this game, and I also feel like there's little or no chance I ever will actually do that. My time is better spent watching anime or something, I figure. Thanks for giving me the info I needed to make that call.
Dead Space (PC) by Brian
This is a perfectly serviceable review that has a hard time maintaining my interest during a week where I have just read a bunch of exemplary horror reviews. The only real fault I have with it is the frequent use of passive sentence construction, which I think makes some of your statements less effective than they might otherwise be. However, that's a minor enough concern that it doesn't get in the way of a solid write-up.
Alien Syndrome (Sega Master System) by pickhut
Near the end, you say "consultation prize" when you meant "consolation prize." The score awarded at the end seems a half-star or even a whole star too low, given that you talk about how the game is full of smart design choices. You don't make it sound like one of the all-time greats, but it does sound like it falls on the right side of "mediocre." I thought the "TM" gag might have been just the tiniest bit clearer, because it took me a moment to catch what you were doing, but once I caught on, it was fairly amusing. Sometimes, out of the blue, some developer will insist on total adherence to copyright or trademark in a way that goes beyond useful and becomes comical. This seems like it was one of those times...
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition (PC) by EmP
This sentence makes my brain hurt: "He soon forgets his ill-deserved access to an area closed off from the public and whatever gains he may make by his questionable association as soon as a passing limo pulls over to make enquiries." Maybe you could clean it up a bit? It feels like the victim of too much editing all at once. I write sentences like that sometimes myself! Another 'huh' sentence: "Still, it’s a creature of its era, and it does suffer from some hang-ups, such as ‘dumb icon’ interface, which demands your offer manual pretext to both your pointing and clicking." There were a few other rough spots, also, that you might want to look over later. Occasional roughness aside, this is a strong review, though the jump to "And that's how it used to play, so here's a bit about how it differs now" did feel a bit jarring. In any event, I'm more interested in playing this game than I've ever been before.
And here are the top three picks:
Third Place: Castlevania Legends (Game Boy) by dagoss
Some of your best criticism was happening around this line: "Instead, Sonia needs to constantly stop and wait. Stop and wait. Stop and wait. This slows down the already long levels in a way that is boring rather than tense." You do a good job of building on that point to show how such design infects the game as a whole. A lot of the other writing was interesting from a historical perspective, and I appreciate your reviews for continuing to explore things from that angle. In this case, your approach was more than the game seems to have deserved.
Runner Up: Okami HD (PlayStation 4) by overdrive
This made me chuckle: "Sadly, this leads to a redemptive moment, but for that one scene, I was truly happy!" Redemptive moments are just the worst, aren't they? This part of the final sentence in the penultimate paragraph is missing a word right near the end: "...a really long battle against arguably the least interesting foe you've met the entire game." Would you believe I still haven't played Okami, despite owning it on a few systems? I have played Okamiden on the DS, though, and that is a surprisingly great game for that hardware. Check it out if you get the chance.
Review of the Week: Mad Father Remake (PC) by JoeTheDestroyer
This is an excellent review that makes the game sound excellent, ahead of a score that matches. I thought you did an especially good job of exploring and evaluating the game's apparent use of themes, which is the sort of thing that elevates your criticism. In fact, it was one of the things that tipped the scales in your favor and led to this one being not only my favorite review from you this time around, but my favorite review from anyone. Stellar work!
Thank you, as always, to those of you who played games and assembled coherent opinions about them and were kind enough to post them here. It was a packed week! Until next time...
First up, here are the reviews that didn't place in the top three:
A Wolf in Autumn (PC) by JoeTheDestroyer
You do a good job of exploring the game's design here and of making me ask questions you don't actually answer, all while making it clear you don't answer those questions because that would spoil the experience for me in the event I ever play the game for myself. It works in service to the player who might read your review and decide to check the game out for themself, but let me assure you: I will not play this game. Anyway, my disinterest in playing it is no fault of yours. You actually did a good job of making this one sound worthwhile.
Apartment 666 (PC) by JoeTheDestroyer
"The narrative moves along like someone doing a crap job of describing the movie they saw on Shudder a few nights ago." I loved that line. There were several especially good lines in your review, but I liked that one the most. The game sounds wretched. Somehow, the score of 1.5 stars seems too high!
Kio's Adventure (PC) by JoeTheDestroyer
"At first, the clumsy chatter easy to ignore..." You are missing a word there. As for the overall review, I thought you did a good job of summing up your thoughts at the very end, which put the text leading up to it in the proper context. Still, the review felt a bit weaker than your other contributions because it mostly boils down to: "We're a bit hypocritical for wanting original games while rewarding generic ones that just execute well, so here are some examples of how Kio's Adventure is just plain weird that prove the actual execution is the difference." Not a bad review, and it told me what I needed to know, but it didn't impress me as much in such a busy week.
Forgotten Trace: Thanatos in Nostalgia - Chapter 1 (PC) by EmP
You did a bad job of making this sound like a must-have purchase, which is clearly a good thing given the score you awarded it. I feel like I know almost exactly what to expect if I play this game, and I also feel like there's little or no chance I ever will actually do that. My time is better spent watching anime or something, I figure. Thanks for giving me the info I needed to make that call.
Dead Space (PC) by Brian
This is a perfectly serviceable review that has a hard time maintaining my interest during a week where I have just read a bunch of exemplary horror reviews. The only real fault I have with it is the frequent use of passive sentence construction, which I think makes some of your statements less effective than they might otherwise be. However, that's a minor enough concern that it doesn't get in the way of a solid write-up.
Alien Syndrome (Sega Master System) by pickhut
Near the end, you say "consultation prize" when you meant "consolation prize." The score awarded at the end seems a half-star or even a whole star too low, given that you talk about how the game is full of smart design choices. You don't make it sound like one of the all-time greats, but it does sound like it falls on the right side of "mediocre." I thought the "TM" gag might have been just the tiniest bit clearer, because it took me a moment to catch what you were doing, but once I caught on, it was fairly amusing. Sometimes, out of the blue, some developer will insist on total adherence to copyright or trademark in a way that goes beyond useful and becomes comical. This seems like it was one of those times...
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition (PC) by EmP
This sentence makes my brain hurt: "He soon forgets his ill-deserved access to an area closed off from the public and whatever gains he may make by his questionable association as soon as a passing limo pulls over to make enquiries." Maybe you could clean it up a bit? It feels like the victim of too much editing all at once. I write sentences like that sometimes myself! Another 'huh' sentence: "Still, it’s a creature of its era, and it does suffer from some hang-ups, such as ‘dumb icon’ interface, which demands your offer manual pretext to both your pointing and clicking." There were a few other rough spots, also, that you might want to look over later. Occasional roughness aside, this is a strong review, though the jump to "And that's how it used to play, so here's a bit about how it differs now" did feel a bit jarring. In any event, I'm more interested in playing this game than I've ever been before.
And here are the top three picks:
Third Place: Castlevania Legends (Game Boy) by dagoss
Some of your best criticism was happening around this line: "Instead, Sonia needs to constantly stop and wait. Stop and wait. Stop and wait. This slows down the already long levels in a way that is boring rather than tense." You do a good job of building on that point to show how such design infects the game as a whole. A lot of the other writing was interesting from a historical perspective, and I appreciate your reviews for continuing to explore things from that angle. In this case, your approach was more than the game seems to have deserved.
Runner Up: Okami HD (PlayStation 4) by overdrive
This made me chuckle: "Sadly, this leads to a redemptive moment, but for that one scene, I was truly happy!" Redemptive moments are just the worst, aren't they? This part of the final sentence in the penultimate paragraph is missing a word right near the end: "...a really long battle against arguably the least interesting foe you've met the entire game." Would you believe I still haven't played Okami, despite owning it on a few systems? I have played Okamiden on the DS, though, and that is a surprisingly great game for that hardware. Check it out if you get the chance.
Review of the Week: Mad Father Remake (PC) by JoeTheDestroyer
This is an excellent review that makes the game sound excellent, ahead of a score that matches. I thought you did an especially good job of exploring and evaluating the game's apparent use of themes, which is the sort of thing that elevates your criticism. In fact, it was one of the things that tipped the scales in your favor and led to this one being not only my favorite review from you this time around, but my favorite review from anyone. Stellar work!
Thank you, as always, to those of you who played games and assembled coherent opinions about them and were kind enough to post them here. It was a packed week! Until next time...
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
