This thread is in response to a review for The Legend of Heroes: Trails of Cold Steel on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.
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Author: jerec
Posted: June 23, 2021 (02:27 PM) Actions: Register for a free user account to post on the forums... |
I guess it really does come down to taste. Since September last year, I played Cold Steel I&II, went back and played the five earlier games, now I'm on Cold Steel III and I can't get enough. And yet, nothing you've complained about I could really disagree with. Especially the handling of that antagonist - that really was one area the plot dropped the ball. But the guy was pretty minor in the grand scheme of things anyway.
I can avoid death by not having a life. |
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Author: overdrive (Mod)
Posted: June 24, 2021 (08:40 AM) Actions: Register for a free user account to post on the forums... |
I think I would have loved this game if it had been a bit shorter. As it was, my rating dropped about three points from, say, the second chapter or so to the end. The repetitive side quests played a role in that (although you could say that a number of those were of the optional sort you weren't required to do) and most of the end-game was just hard for me to get through. While the student festival was a cool thing as far as making the world seem alive and real, when you're fatigued a bit by a game, having a couple extra hours of stuff to get through that's little more than world-building can get a bit painful in that "I just want to finish the game, not take dates to a bunch of exhibits and then sit through concert preparation skits and the concert itself!!!!" sort of way.
I'm not afraid to die because I am invincible |
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Author: jerec
Posted: June 24, 2021 (03:21 PM) Actions: Register for a free user account to post on the forums... |
Yeah, that make boss fights easier thing is an interesting safety net. I like it, because I feel we're beyond the point of punishing failure with a game over. I'm glad the game never kicks me back to the title screen to laod up my last save (and since you can save any time, you're never quite sure when that last save was). My usual pattern for a boss fight was to retry a couple of times if I died, but if I continually died, then I'd make it weaker. Some bosses are really tough if you haven't built up your party right, and even then it sometimes comes down to luck, like do they just keep hitting you with status ailments over and over, or do you remember to save a couple of S-breaks for a critical effect, or to interrupt a bunch of consecutive enemy attacks...
I can avoid death by not having a life. |
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