This thread is in response to a review for The Castlevania Adventure on the Game Boy. You are encouraged to view the review in a new window before reading this thread.
Posted: February 18, 2021 (06:46 PM)
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I was playing this yesterday and wondering about why it is slow. My theory is that programmers were concerned about not being about to see the character clearly due to ghosting and the lack of screen light, so the game was designed to favor better visibility for the character sprite over better movement. This was an early gameboy game, so there wasn't actually a lot of resources out there on how to use gameboy hardware.
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