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Forums > Submission Feedback > honestgamer's Alleyway review

This thread is in response to a review for Alleyway on the Game Boy. You are encouraged to view the review in a new window before reading this thread.

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Author: dagoss
Posted: May 07, 2020 (03:41 PM)
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An alternate opinion: this game was intended for audiences looking for a simpler experience. My 6 year old likes alleyway but not Tetris or SML, and I can see why. The concept is easy to understand, and it isn't particularly difficult. I don't think Tetris was an original launch title in Japan, so this probably filled a casual niche at launch (and given the simple design, it was probably dead cheap to develop)

I kinda find it fun, when I'm on the mood.


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Author: honestgamer
Posted: May 07, 2020 (08:28 PM)
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Thanks for that perspective, dagoss, and it's good to see you around! I know there's something to be said in favor of the game's simplicity, but I think the same things could be said of maybe other Breakout clones that offer about the same experience and more besides. To me, it just feels like the kind of game you purchase to venture off the beaten path with your game library, once you've already gotten to the must-haves. Has your kid tried Kirby's Block Ball?


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: dagoss
Posted: May 08, 2020 (02:45 PM)
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Thanks! I have so little time for games these days, let alone writing reviews. She hasn't tried Kirby block ball yet (we don't own it). She'd probably like it a lot though.


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