This thread is in response to a review for Castlevania II: Simon's Quest on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: CptRetroBlue
Posted: November 18, 2019 (05:34 AM) Actions: Register for a free user account to post on the forums... |
This game and the likes of Phantasy Star III would had served better as a side story/companion than an actual sequel in my opinion.
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Author: overdrive (Mod)
Posted: November 18, 2019 (02:45 PM) Actions: Register for a free user account to post on the forums... |
Yeah, I'd agree with that. With Simon's Quest, it was just another case of a series on the NES making a dramatic change from the first to the second game and going back to the style of the first for the third. Kind of like Zelda, where the second had RPG elements with XP and gaining levels and had side-scrolling dungeons and caves AND how SMB 2 was a tougher SMB in Japan and something very different in America.
I'm not afraid to die because I am invincible |
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Author: Nightfire
Posted: November 20, 2019 (11:33 AM) Actions: Register for a free user account to post on the forums... |
Perhaps this is also the reason that Mario Bros. 2 was completely out of place in the series. It was actually a reskin of another project called "Doki Doki Panic," as I recall, with Mario characters inserted into it instead. Mario Bros 2 in Japan was an entirely different game; it was later released in North America as "The Lost Levels." Some cursory research suggests that there was a video game crash in the mid-80s that accounts for this; companies like Nintendo were trying new things to try to boost sales.
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Author: overdrive (Mod)
Posted: November 20, 2019 (03:33 PM) Actions: Register for a free user account to post on the forums... |
Oh yeah, I had a couple Infocom text adventures back in the day. That I beat SOLELY because they had built-in hints that would give the solution to every puzzle if you typed in the "hint" or "help" command.
I'm not afraid to die because I am invincible |
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