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Forums > Submission Feedback > overdrive's Super Nova review

This thread is in response to a review for Super Nova on the SNES. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: August 02, 2019 (04:32 PM)
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This is a great review! I bought this game a few years back, after finding out it was a Darius game I had missed. I really liked Darius Twin and even count it among the few horizontal shooters I've completed, so I figured I was in for more of about the same. But the difficulty you mention really kicks in a person's teeth. You didn't exaggerate it in the slightest. I didn't get to the game's good parts. I didn't get much of anywhere. Thanks for giving me a better idea what I've missed!


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: overdrive (Mod)
Posted: August 03, 2019 (10:07 AM)
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Thanks for the kind words. Yeah, this game is a bear. The good parts tend the be the boss fights, as the levels are more excruciating than actually fun, but the bosses seem to have more effort put into them than most shooters have into theirs. You know, no "repeat the Gredius core boss 18 times with slight variations" stuff going on. The weird thing about the difficulty is that the final boss of each path is probably one of the easiest you'll face. I mean, the true final boss is a two-part fight and the toughest aspect of it is the high-speed escape sequence between those two parts, as if you don't have the route memorized, you WILL slam into a wall because it slants upward and downward abruptly and your ship is, like I said, not all that quick.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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Author: honestgamer
Posted: August 03, 2019 (10:28 AM)
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I can't imagine someone playing through the complete game in 2019 without using an emulator and save states... which isn't the experience the developers intended. Like I said, I bought it and have the cartridge, but who has time now to get good enough at the game to see more than the first level or so when it's that ridiculous? There are other shooters to play these days that no longer have to use mandatory difficulty as a crutch.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: overdrive (Mod)
Posted: August 03, 2019 (12:47 PM)
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"I can't imagine someone playing through the complete game in 2019 without using an emulator and save states"

Yeah, neither can I...

*shifts eyes back and forth; backs out door quickly*


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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