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Forums > Submission Feedback > pickhut's Arcade Archives: Double Dragon II - The Revenge review

This thread is in response to a review for Arcade Archives: Double Dragon II - The Revenge on the PlayStation 4. You are encouraged to view the review in a new window before reading this thread.

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Author: Masters (Mod)
Posted: January 18, 2019 (07:24 AM)
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Nice review, and not just because I agree with you on all counts. DDII was always essentially just DD1.5. Like the devs just said, "here, more levels!" That being said, it has some unique and cool enemies, like the Terminator guy (I loved the sneeze sound he made when swatting you away), and the pair of green/blue ninja guys with sticks -- they were awesome (not to fight, mind you).

I loved this part:

"You know what's really messed up? When you die, lose a life, and respawn, you have invincibility frames... but enemies are immune to your attacks during this period. Why? To be fair to the AI??"

I don't remember that, but it's hilarious. Did the enemies at least fall down when you reappear? That seemed to have been the norm for beat-em-ups of the time.


I don't have to prove I'm refined - that's what makes me refined!

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Author: dementedhut
Posted: January 18, 2019 (05:48 PM)
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Nah, didn't have anything like that, which makes the whole invincibility frame thing even more weird.

Thanks for reading and enjoying the review! For the longest time, I just viewed arcade DDII as a clone of the first, but it wasn't until recently when I played them back to back, that I realized there's a lot of subtle changes with the mechanics. Still see it as Double Dragon+, but at least it doesn't have an exploitable move you can use from beginning to end.


I head spaceshit noises.

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