This thread is in response to a review for Mega Man 11 on the PlayStation 4. You are encouraged to view the review in a new window before reading this thread.
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Author: honestgamer
Posted: October 06, 2018 (09:22 AM) Actions: Register for a free user account to post on the forums... |
This is a terrific review, though I do disagree with your assessment of the Double Gear ability's usefulness. I found myself using it pretty heavily most of the way through nearly every stage, to dispose of enemies and take out turrets and outrun waves of lava and almost everything in between. That's a lot more use than any of the earned robot master abilities got from me in this or virtually any other Mega Man game, so I consider it a rousing success even if I liked some of the other aspects of the outing less than you did.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
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Author: overdrive (Mod)
Posted: October 06, 2018 (10:27 AM) Actions: Register for a free user account to post on the forums... |
It's cool two reviews of this game came up at the same time about, especially since I'm in Mega Man binge mode now going through the PS2's Anniversary Collection (seriously, this time).
I'm not afraid to die because I am invincible |
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Author: dementedhut
Posted: October 06, 2018 (11:19 AM) Actions: Register for a free user account to post on the forums... |
Thanks for reading, Venter (and OD?)! I get where you're coming at with the Double Gears; I guess we just have two completely play styles when it comes to Mega Man games. But that's also their charm, too: there's so much variety going on, that you can approach these games differently with each new playthrough.
I head spaceshit noises. |
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