I also like playing challenging games, but as you described, this doesn't sound fun. Designing a game where you're killed in one hit is always a tricky endeavor, since you have to take into consideration a save/checkpoint system, whether to spawn or not, and the general difficulty of enemies and hazards... and this title sounds like it missed the mark in a huge way.
As for being able to leap longer using a run mechanic... I recall experiencing that in one game, but I can't remember what it was. And that's really bugging me.
But yeah, good review! This looked interesting when I saw it pop up on the front page, and I might have tried it had I scrolled by it on Steam, so this saved me the hassle.
As for being able to leap longer using a run mechanic... I recall experiencing that in one game, but I can't remember what it was. And that's really bugging me.
But yeah, good review! This looked interesting when I saw it pop up on the front page, and I might have tried it had I scrolled by it on Steam, so this saved me the hassle.
I heard spaceshit noises.
