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Forums > Submission Feedback > Masters's Hyperbolic Ignition review

This thread is in response to a review for Hyperbolic Ignition on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: March 25, 2018 (11:28 PM)
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I've played a number of shooters where the bomb had an over-sized role. And I would gain a stock of three more when my ship crashed, so eventually I could bomb my way through a level. I'm better at shooters now, and no longer have to do that so often, but I can understand easily how a bomb can make an otherwise unmanageable game less tedious.

This game looks like Every Extend Extra, in the screenshots, and yet it's clear it doesn't have any sort of interesting dynamic to make it work when it looks so bland. I've enjoyed shooters others haven't (like Darius Twin) just because they were so much fun to look at while I was dodging bullets. A black background and a bunch of boring lights that don't amount to anything hardly seems enticing.

By the way, I really liked this sentence: "Drop one behind you and leave widespread destruction in your wake, like Super Mario Kart’s banana peel, if it were charged with hellfire." You had a number of great sentences throughout, but that one really summed up the power a bomb could have in the game... and makes me mourn its nerfing.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: Masters (Mod)
Posted: March 26, 2018 (06:47 AM)
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Thanks for reading, Jason. Glad you could relate.

Also, I share your enjoyment of Darius Twin. It's more fun than a lot of Darius games, and it's a two-player shooter! Not many of those, then, or now.


I don't have to prove I'm refined - that's what makes me refined!

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Author: EmP (Mod)
Posted: August 09, 2018 (07:12 AM)
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I came back because I felt it important you knew that I totally got that Silent Hill reference. I forget if I mentioned that the first time around.


For us. For them. For you.

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Author: Masters (Mod)
Posted: August 09, 2018 (08:16 AM)
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Ha, nice, I'm glad you appreciated it. How the hell did it come to mind months later?


I don't have to prove I'm refined - that's what makes me refined!

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