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Forums > Submission Feedback > alexngregory's System Shock 2 review

This thread is in response to a review for System Shock 2 on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: Nightfire
Posted: March 28, 2017 (05:33 PM)
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Now THIS is a game. The Dark Engine that was used in Thief and Thief 2 was put to good use here. The sound design and voice acting was incredible. It's hard to believe that such an amazing title was actually the death knell for Looking Glass Studios, and just goes to show you that quality isn't always enough to make sales.

This game would be on my top ten list if not for the fact that it took a swan-dive flat on its face at the very end. They could've come up with just about anything else for the final boss fight and it would have been more satisfying...

I did find an inaccuracy with your review; none of the weapons are actually "crafted", they are found, but some require research in order to use. Otherwise, this was a fun retrospective article.


placid like acid

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Author: hastypixels
Posted: March 29, 2017 (03:49 PM)
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It's always a kick to look back at what got you into gaming, isn't it? System Shock is must look for anyone into corridor horror, especially with the plethora of lazy "story rich" gore fests that currently plague Steam. Thanks for this one.

GOG.com sells this one pretty cheaply with extras for anyone interested, and I'd suggest that's worth a mention. "Sharing the scare is caring" in this industry. Welcome aboard, and keep it up. :)


Look, the only time I'm not wrong is when I'm right, so...

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Author: jerec
Posted: April 05, 2017 (12:08 AM)
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I think our favourite games always bring out the best in us. It's a game I've known about for many years but never really found the time to sit down and play, and you make me want to. You do a great job describing the atmosphere of dread, and the game's legacy over time.

The writing could do with some tightening in places. "that were firing off bolts of energy in my direction" would probably be more effective as "that fired energy bolts at me", or even something like suggesting they responded to your crystal sword with a volley of energy bolts. Short sentences usually work better when you're talking about action, because it makes it read faster.

I liked parts of this review, where you really get into the game, but I don't really care about the circumstances of you buying it (unless this is a really unique and relevant story - going to a game shop, sadly, is not).


I can avoid death by not having a life.

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