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Forums > Submission Feedback > EmP's Supreme Warrior review

This thread is in response to a review for Supreme Warrior on the Sega 32X. You are encouraged to view the review in a new window before reading this thread.

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Author: JoeTheDestroyer (Mod)
Posted: July 26, 2016 (04:30 PM)
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"Okay, yeah, sure, their health regenerates while they’re out of range, and they’re out of range a lot, but who wouldn’t want to engage in a war of attrition that can last about five agonising minutes a pop? Slowly chipping away at a health bar that then fills up again while you’re powerless to stop it sounds like a blast, right? Right?!"

Ugh, this sounds like that lousy Gamera game I reviewed a while back, except with the giant monsters swapped out for crappy actors. You should receive a medal for enduring this. Or therapy. Both?


The only thing my milkshake brings to the yard is a subpoena.

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Author: EmP (Mod)
Posted: July 28, 2016 (04:57 AM)
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Of all the awful 32X games I've had to play so far, this was the worst. By a long margin.

It's only because I know this is behind me and I know they can't get any worse that I'm not dumping the 32X project right now.


For us. For them. For you.

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