This thread is in response to a review for Ironsword: Wizards & Warriors II on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: qxz
Posted: May 15, 2015 (06:06 AM) Actions: Register for a free user account to post on the forums... |
A nice writeup, but a little too kind, even with the two-star rating. |
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Author: zippdementia
Posted: May 15, 2015 (09:29 AM) Actions: Register for a free user account to post on the forums... |
I am that other person, the other guy who still loves Wizards and Warriors the first. I actually was almost also still in love with Ironsword... Except for that !@#$!ed continue issue. I didnt even realize thats what was happening! Thanks for clearing that up. |
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Author: overdrive (Mod)
Posted: May 18, 2015 (01:25 PM) Actions: Register for a free user account to post on the forums... |
You know, that's a good point about the difficulty. I think that's another reason why the game's difficulty is so stagnant throughout the game, because of stuff like that. Like, right in the very first area, if you run all the way to the right and go in the door there, you're in a cave with a few keys, gems and a treasure chest or two. That has a few of those imps that float up and down and occasionally shoot at you. They can cause a shit-ton of damage sometimes, so it is legit possible for a person to run quickly, not take any damage, go into that room and get one-hit-killed and be like WHAT THE HELL JUST HAPPENED!?!?
I'm not afraid to die because I am invincible |
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Author: yx
Posted: June 10, 2015 (10:51 AM) Actions: Register for a free user account to post on the forums... |
I think the continue vanishing is a good idea, and one suiting the game.
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