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Forums > Submission Feedback > Suskie's 1001 Spikes review

This thread is in response to a review for 1001 Spikes on the Vita. You are encouraged to view the review in a new window before reading this thread.

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Author: Suskie
Posted: June 28, 2014 (10:17 PM)
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Yeah, I honestly think that jump onto the ice block in 10-4 was the jump in the game that I had the most trouble mastering. It doesn't even look that difficult, at least compared to everything else the game makes you do.

As for the buzzsaw thing... yeah, I encountered it enough that I'm confident in saying it wasn't some error on my part. I did speak to one other person who found that mechanic a tad unpredictable, and he played it on Vita as well, so maybe it's a bad port job? Dunno.

But hey, thanks for reading. Certainly helped being able to discuss this game in such great detail with you and a couple of others. I should send you ahead to try every hard game I'm interested in now. You can be my canary.

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Author: yx
Posted: June 10, 2015 (07:25 AM)
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10-4 2 tough jumps are easily the most difficult deed to accomplish in the game. But right at the beginning of the level there is a platform with a block that is there to let the player train an identical jump at his will


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Author: yx
Posted: June 10, 2015 (07:28 AM)
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As for the game's difficulty, that is average, if we have played real old time games and haven't forgotten them (it's still a daily experience for me to play them. Why play contemporary "retrogames" and petty indie titles, when old real masterpieces are easily available? Because "the market" needs so? Ok, who wants to help the market and sellers can do that then, not I..).


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