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Forums > Submission Feedback > Elephant_Joe's Naruto Shippuden: Ultimate Ninja Storm 2 review

This thread is in response to a review for Naruto Shippuden: Ultimate Ninja Storm 2 on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: fleinn
Posted: May 31, 2011 (04:27 AM)
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..Nagato is definitively called "Pain" ..'attebayo.

Funny thing, really. Japan has a few of these fighting games that look like these. Dragon Ball, there's another ninja one -- they all seem to be designed for online competitions in a way that Tekken and MK and so on isn't. A bit similar to Marvel vs. Capcom - that it's based on combos and timing more than instant reaction and counters.. ...did this have online like DB, btw?


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Author: Elephant_Joe
Posted: May 31, 2011 (05:15 AM)
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Yeah, definitely, online's a large element of the game, and yeah, a lot of the time, it's down to good timing xD So many times I've been thrashing some guy, and then they've got me to the floor with one hit and on the rebound hit me with some ridiculous one-hit k.o :p But it is good, that makes it sound bad. There are loads of ranks to ascend to; I'm Tsuchikage apparently, despite playing as Kankuro xD And that's after months of playing.

And also, fair enough with the Pain comment xD I never know which one to use, fearing whichever one I pick will result in a horde of angry fans nerd-raging. At least you said it nicely.


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Author: fleinn
Posted: May 31, 2011 (08:55 AM)
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:) ..pretty sure it's a transliteration hiccup for the Japanese pronunciation of "Pain", that only exists in the licensed version of the series.

Anyway, you described that strange way the game is pretty intense, even if it's not as immediate as other fighting games really well. I mean.. it's pretty much necessary to have this to make it work online, because of the lag. Because it gives you the opportunity to react to the action the other player makes, even if it's not immediate. Instead of ending up just being too late, etc. But well done explaining part of that without going technical..

..what was tsuchi again..? Earth?


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Author: Elephant_Joe
Posted: June 01, 2011 (04:04 AM)
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Yarp, the hovering midget of the Stone Village xD Yeah, when it does lag, which inevitably happens even if I always insist it's the other's stupid connection, it sucks 'cuz like you said, you get a massive reaction period and everything just fails horribly xD


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Author: fleinn
Posted: June 01, 2011 (04:42 AM)
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Right, grumpy guy with the back-ache.

So you still get those obvious "I couldn't react to that", even with the "slow combo counter" thing..? How does that look?


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Author: Elephant_Joe
Posted: June 01, 2011 (12:02 PM)
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Mm, they do crop up and it's annoying as hell. But to be honest it's not often, and the noobs online only really manage to get you into one of those situations if you go all out and frenzy like a mentalist xD I don't know how everybody else plays, but I prefer a more defensive strategy and waiting for them to make a move... the only problem THERE is there's a chance someone else is the same. But yeah, when you're in the air and they do a finishing move it's frustrating, but more often than not you can escape somehow... after all, it's a game of ninja :p


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Author: zippdementia
Posted: June 06, 2011 (10:03 AM)
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Many times I've resorted to screaming at my T.V because of these people, who, without being discriminating here, seem worryingly often to be French... Strange.

I remember playing DBZ something-or-other with a group of Frenchmen and they were ridiculous. They sucked at Street Fighter 4, though.


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