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Forums > Submission Feedback > wolfqueen001's Legend of Dragoon review

This thread is in response to a review for The Legend of Dragoon on the PlayStation. You are encouraged to view the review in a new window before reading this thread.

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Author: wolfqueen001
Posted: June 15, 2010 (02:03 PM)
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Flein: Honestly, I'm not really sure where you're coming from, though I appreciate the comments nonetheless. The way I have it now seems to make people a lot happier, so I'm going to keep it. As for splitting anything else up, I kind of wanted to keep this one short with an emphasis on the plot and battle system because that's what stuck out to me most. As far as bosses go, I thought about including something on them but didn't want to add too much. I think adding something in about that would actually detract from the point this review was trying to make now. Also, I didn't want to elaborate too much on plot specifically because I wanted to avoid spoilers, so if I'm a bit more vague with regard to actual events, that's why. Still, though, I appreciate that you read and commented on this.

Thanks to the rest for their opinions as well.


[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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Author: fleinn
Posted: June 15, 2010 (04:40 PM)
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Mm. No, I agree that what you did with focusing on plot and story against that "jrpg cliche" made the most sense. I'd probably suggest that you should have done that if you did something else :D ..but the review does seem a bit compact in some places.

It is not necessarily because the sentences contain too much at once.. I think what I thought.. I was thinking.. is that when I read the review, I saw the opening sequence in the back of my head, with the music running - and the review made perfect sense. When I played the game, I also reacted in exactly the same way as you - I didn't understand in any way why in the world this game somehow was thought of as disappearing in the background of Final Fantasy, and that genuinely irked me while I played through the first couple of chapters. Because it's completely different, and only similar in terms of fantastic magical setting (and hilariously serious blocky expressions). The plot is also pretty deep, the characters are not one-dimensional, and with a very different focus than any of Square's other games, so..

But does the reader know that from the review..?

I don't know how to solve that, or even if it really is a problem (and I often do the same thing myself - and others have commented on how this is probably something of a theme of the reviews on this site - that they're a bit too internal. Maybe it wouldn't hurt to smuggle in some basics once in a while) - anyway.. I'm just typing down some thoughts. :)

..remember that review of this puzzle-game you wrote? You wondered why I commented on that review of all things.. - I had just read through a treatise of an internal narrative on another game. I didn't understand anything of what the game was about, except that the one who wrote it liked it an awful lot. But that puzzle-game review described the game perfectly, which allowed me to follow you completely on the rest of the more thoughtful descriptions, even though I hadn't played the game myself...


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Author: wolfqueen001
Posted: June 17, 2010 (09:47 AM)
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Hm... Well, whenever I write a review, I always try to write for those who don't know (with a few exceptions). That was the case here (or I'd like to think so), but I suppose I really can't be a good judge of that since I've obviously played the game (and would need to in order to review it effectively). Still, I really wanted to convey the emotion and everything else I thought was important about it. If I'd explained basics like how you move and how your inventory works or whatever (if that's even what you're talking about), it would have detracted from the review as a whole. As for other aspects that might be important to newcomers, I did explain the battle system, as that was critical to the points I was making as well, though I didn't say everything about it. I'm not really sure what else besides that I could have done except maybe go into more detail about things (and again, I wanted to avoid plot details because of spoilers), but again, I really think that too much more would have had negatively effected the overall outcome.

One thing I've been trying to do with my reviewing is prevent overcrowding. That is, one of my biggest and longest standing problems with reviewing is simply talking too much about things or going into detail about every little thing about a game. I've worked on cutting that down somewhat, but I probably still need some work. This was an effort to try and act on any improvements I had made there.

Anyway, thanks a lot for the feedback.


[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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