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Forums > Submission Feedback > zigfried's 15 Puzzle (XLI) review

This thread is in response to a review for 15 Puzzle on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: December 13, 2009 (08:51 PM)
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This game gets two thumbs up for complete and total honesty. Though, if I had bought this game for my girlfriend, she would've tied me up and whipped me. Of course, she would do that anyway. Being a dominatrix, she had a limited number of responses to situations.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: honestgamer
Posted: December 13, 2009 (09:20 PM)
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So... what you're saying is that you definitely would've bought this game?


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: sashanan
Posted: December 14, 2009 (12:28 AM)
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Oh, this puzzle is the bane of my existence. Merely including it as a non-optional puzzle along the way in an adventure game or RPG (yes, the latter has been done, Beyond the Beyond for instance) is enough to make me give THAT game a 2 on general principle. Probably whip my girlfriend too if I had one, and she was into that and everything.


"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"

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Author: aschultz
Posted: December 14, 2009 (08:44 AM)
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What I'm wondering is, does it ever give you impossible puzzles where you just need to flip two tiles to win?

Here is a proof that there ARE unsolvable puzzles. I've seen a few NES mini games like this (Blodia Land comes to mind--it's actually much better than Blodia) that messed it up. I think that now they can probably just give 1000 random moves, or they can even calculate if the puzzle is solvable, but back then just -having- the mini game was interesting.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

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Author: zigfried
Posted: December 14, 2009 (09:39 AM)
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Sam Loyd wasn't actually the inventor.

//Zig


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