This thread is in response to a review for Might & Magic II on the Apple II. You are encouraged to view the review in a new window before reading this thread.
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Author: CoarseDragon
Posted: December 07, 2009 (02:12 PM) Actions: Register for a free user account to post on the forums... |
Good review not completely spoiler free not I guess that's OK for a game this old. I loved this game by the way. I am pretty sure I have played through this one more than any other game. Some of random battles were a pain but outside Moon Ray really helped. And don't get me started on those Jugglers.
Age is a condition not a state of mind. |
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Author: aschultz
Posted: December 08, 2009 (09:51 AM) Actions: Register for a free user account to post on the forums... |
Ooh...the Jugglers. That's when I think MM2 was at its best. Just doing weird, low level stuff that may have been physically impossible but presented interesting puzzles. (Gosh, maybe sentences like this could've succinctified the review!)
My principal said, 'Emo, Emo, Emo.' |
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Author: CoarseDragon
Posted: December 08, 2009 (03:01 PM) Actions: Register for a free user account to post on the forums... |
Yeah, perhaps using his name was a bit to revealing but the way-back machine was cool.
Age is a condition not a state of mind. |
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Author: aschultz
Posted: December 08, 2009 (03:13 PM) Actions: Register for a free user account to post on the forums... |
I forgot about Moon Ray...that is a good spell. Low level healing and damage, which wakes your unconscious characters up and nails the enemies.
My principal said, 'Emo, Emo, Emo.' |
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Author: CoarseDragon
Posted: December 08, 2009 (03:27 PM) Actions: Register for a free user account to post on the forums... |
The story was a bit silly but it did lead the franchise forward to other games and into a quasi-sci-fi state, which I was Ok with. Many inside jokes puns made the game fun to play. Being able to teleport around and the most essential Lloyd's Beacon made the game a real joy for me. I guess I liked the adventure and danger they put in the game. I can not think of another where the risk/rewards were so interesting.
Age is a condition not a state of mind. |
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Author: sashanan
Posted: December 09, 2009 (06:38 AM) Actions: Register for a free user account to post on the forums... |
Apparently the Apple and PC handle experience very differently, making for different games. But I do love how MM2 has some basic and clear violations of logic--and that for the most part adds to the game.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
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Author: sashanan
Posted: December 09, 2009 (06:43 AM) Actions: Register for a free user account to post on the forums... |
On the topic of the Orb: approaching the king without the Elemental Orb lets you witness (in text only) how the Mega Dragon kills him and then turns its attention to you. It's largely immune to your attacks although I think there are one or two spells that do cause some damage - but the little guidebook I had for the Genesis version once suggested the beast has 64000 HP. If it's possible to kill it, it's probably only through liberal cheating, and knowing M&M2 I suspect it will just give you a bundle of exp and treasure but not advance the story any so that you still cannot continue until you return to the area WITH the Orb.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
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Author: aschultz
Posted: December 09, 2009 (08:21 AM) Actions: Register for a free user account to post on the forums... |
I think the orb puzzle is fair--given that NPCs are a new feature, there's probably some way you -need- to use them.
My principal said, 'Emo, Emo, Emo.' |
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Author: sashanan
Posted: December 10, 2009 (02:18 AM) Actions: Register for a free user account to post on the forums... |
Well see, this is you thinking like a programmer, I'd say (and I know all about thinking like a programmer, being one and all). An item cannot be removed from a dungeon because the exit is sealed for as long as you carry it and all relocation spells are disabled. But putting it on an NPC and dismissing him works because dismissing him is not using a spell or trying to walk through the exit, it warps them back to the nearest inn. Makes total sense from that perspective.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
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Author: CoarseDragon
Posted: December 10, 2009 (03:05 PM) Actions: Register for a free user account to post on the forums... |
That was rather odd but then again there were so many odd things in the game that seemed normal.
Age is a condition not a state of mind. |
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