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Forums > Submission Feedback > EmP's Escape From Paradise City review

This thread is in response to a review for Escape From Paradise City on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: wolfqueen001
Posted: October 25, 2009 (11:05 AM)
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I remember you used to have a feedback topic for this. I also remember reading this when you first wrote it. I remember this because I remember remarking either on AIM or in the thread something to the effect:

"Boss EmP sounds a lot better than Don EmP. You're not Italian enough for Don."

Anyway, as for real feedback, I still like the review. Not sure if I like it as much as I had when I first read it, but still. You do a good job describing the game and its features. If it's RTS-y, that's definitely not easy to do. Yet I get an almost exact sense of how this plays without ever having played it, and that's awesome. It's also a huge credit to you and your writing prowess.

That being said, I did find some concepts confusing or awkward, but only a few. And, really, most of my problem with the review lie with the penultimate paragraph. The Syndicate references are well-explained, but in some places are a bit ambiguous.

For example, this sentence here:

If it all sounds like a slightly more complex version of Bullfrog’s cyberpunk opus, Syndicate, that’s because it more or less is, right down to the better viewpoint being a slanted, top-down look as opposed to the clumsily-included third-person setting which doesn’t give you the scope to play general quite as much as you would like.

Is it Syndicate's system the top-down (and therefore better) view or this game's? I'm inclined to think this game has the clumsier camera angles and such because of the screenshots, but I can't directly tell this from the sentence itself.

Also, this section:

or that weapon shop with the sweet Kevlar body-vest is just a few streets swamped with knuckle-duster-wielding monkey boys away.

is hugely awkward, but mostly because of the over-description of enemy forces. And the word "away" just kind of hangs there and loses any meaning that it would have had because of all this added wordage.

Anyway, these things aside, I still find this rather effective. I find it fascinating that you always have to be on your guard and well-defended. I also like that there are skills and things that let you handle defensive situations more easily. I think these aspects come across rather well. So while the review may be a bit clunky in some places, these are really quite few. The review itself is really quite well-written and does its job really well.

I also liked the Diablo references. Because Diablo was awesome.


[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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Author: EmP (Mod)
Posted: October 25, 2009 (02:06 PM)
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Here are some answers for a game I've not played in years:

Is it Syndicate's system the top-down (and therefore better) view or this game's? I'm inclined to think this game has the clumsier camera angles and such because of the screenshots, but I can't directly tell this from the sentence itself.

Escape has two viewpoints. It has one like Syndicate, which is top-dwon, and it has a new third party one that is the weakest of the two. Really, this game wants to be the new Syndicate, but all modern and updated.

...is hugely awkward, but mostly because of the over-description of enemy forces. And the word "away" just kind of hangs there and loses any meaning that it would have had because of all this added wordage.

It's an overloaded sentence because it's describing a lot. I do tend to overpack a lot of my sentences, but I don;t see much wrong with this one. So there!

Thanks for looking back on this one. It's always been one I liked, but kind of got lost in the shuffle.


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