This thread is in response to a review for Ultima: Quest of the Avatar on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: JANUS2
Posted: March 22, 2009 (04:15 AM) Actions: Register for a free user account to post on the forums... |
Interesting review. I hate playing these old RPGs, but I enjoy reading about them. I like how you differentiate Quest of the Avatar from other adventures (comparing the descriptions of Wizardry and Avatar was an effective idea). The conclusion was convincing, too. After reading the review I accept the idea that Quest of the Avatar deserves a seven for its significance, although I'm not sure I would ever want to play a game that made you fall asleep!
"fuck yeah oblivion" - Jihad |
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Author: wolfqueen001
Posted: March 22, 2009 (07:13 AM) Actions: Register for a free user account to post on the forums... |
...Britannia? Seriously? That's... original. >_> Is there a mock Stonehenge, too? Haha. And yet the main religion is Buddhism/Shinto?
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will |
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Author: overdrive (Mod)
Posted: March 25, 2009 (10:10 PM) Actions: Register for a free user account to post on the forums... |
WQ: The land is called Brittania because the creator of the series was known by the pseudonym of Lord British during the heyday of the Ultima series. And, I guess, for all I know, he still calls himself that. The king in the series was named Lord British and the land was named after him.
I'm not afraid to die because I am invincible |
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Author: bloomer
Posted: March 27, 2009 (03:40 AM) Actions: Register for a free user account to post on the forums... |
"Compared to contemporary titles, Quest of the Avatar must have seemed like a literal novel, an attempt to turn a game into something intellectually engaging rather than a child's play thing. Suddenly we aren't here to get treasure and experience, we're here for self-explication and strange interactive spirituality."
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Author: sashanan
Posted: March 27, 2009 (07:27 AM) Actions: Register for a free user account to post on the forums... |
Years indeed. There is a Commodore 64 adventure pragmatically named The Detective Game, and it took me eighteen years to finish. And that's not even an RPG!
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
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Author: dagoss
Posted: March 29, 2009 (08:41 AM) Actions: Register for a free user account to post on the forums... |
I don't know about any other versions of the game, but do know that Ultima IV's NES port came with a game and an instruction manual that gave most of the recipes for spells, basic maps for all but the final dungeon, complete instructions on how to use moongates, and pretty much everything that you'd expect to find in a competent walkthrough. With this stuff, there is almost no mystery or guess work for this game, which I think further downplays the importances of the actual game here. But again, I don't know how other versions were packaged, so this may simply be a cause of reducing the challenge for Nintendo's younger audience.
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Author: randxian
Posted: March 29, 2009 (10:12 PM) Actions: Register for a free user account to post on the forums... |
Wow. Very descriptive. I've spent very little time playing any of the Ultima games, but I've got a good sense of what this one is like. The timer thing sounds like a bad idea. I am confused by a couple of things however.
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Author: aschultz
Posted: April 09, 2009 (09:05 AM) Actions: Register for a free user account to post on the forums... |
I enjoyed this review, too. It's interesting to see what made it from the Apple/PC version and what didn't. Now this may be more about my experience with the Ultima series, but I hope you find this extra info useful/entertaining.
My principal said, 'Emo, Emo, Emo.' |
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Author: Fergoose
Posted: November 08, 2023 (01:56 PM) Actions: Register for a free user account to post on the forums... |
It is funny to read a review giving a game such a decent score with the reviewer saying combat literally sent them to sleep. Its funnier still to find myself nodding along to it all.
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Author: honestgamer
Posted: November 09, 2023 (09:44 AM) Actions: Register for a free user account to post on the forums... |
I think I like almost everything about the game except its fairly tedious combat. Well, I can't say I loved having to piece together recipes, either. But the actual 'role-playing' parts outside of combat were very enjoyable, and I liked the visual style at the time. In fact, I sometimes still find myself thinking of the game and wishing that instead of trying so hard to evolve everything, the developers would have tinkered with Avatar a lot more and turned it into the amazing game it almost was. There have been RPGs since that flirt with the edges of such a notion, but this still feels like a missed opportunity.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
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