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Forums > Submission Feedback > dragoon_of_infinity's Ar Tonelico II: Melody of Metafalica review

This thread is in response to a review for Ar Tonelico II: Melody of Metafalica on the PlayStation 2. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: February 20, 2009 (12:25 PM)
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Good review, but your last two sentences are both comma splices and I'm not sure what you meant here:

Each different item crafted is accompanied by a short scene where your characters puzzle over.

Puzzle over what?

Anyway, it's like I said: this was a good review. It just happens that it would be better if you tweak those issues. You really addressed most of the points I was interested in throughout the course of the review, but I also found myself wondering how the story here relates to the one in the first game.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: zippdementia
Posted: February 20, 2009 (03:35 PM)
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I'm wondering if you beat the game. A lot of reviewers have complained about the glitch in the last battle, but you don't mention it. Were you lucky, or did you review before completion?


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: wolfqueen001
Posted: February 20, 2009 (03:38 PM)
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He could've just not felt it wasn't that important.


[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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Author: zippdementia
Posted: February 20, 2009 (05:48 PM)
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A potentially game breaking glitch not being important? Yeah, I suppose.

That said, I'm still hoping I win this game. In every other regards, it looks awesome.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: dragoon_of_infinity
Posted: February 20, 2009 (09:48 PM)
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I never had any problems with glitches during my time with AT2. I've heard about game crashing glitch, and it was a concern as I went through the game, but I played through it and didn't encounter it myself.

After doing some research on other forums in response to your question, the game breaking glitch is there, but it isn't necessarily as devistating as its made out to be. The second to last boss has a bugged skill that it casts on the third defensive phase which will always crash the game. This means you have three offensive phases to kill it. As I pointed out in my review, most bosses don't live very long through a concentrated magical assault, and this is no exception. It's entirely possible to kill it before the third defensive phase, and therefore bypass the glitch.

The bigger problem comes from the fact after you beat it, it becomes an optional boss that you can fight fifteen times for bonus artwork. As it becomes harder to beat each time, it gets more and more unlikely that you'll kill it before the crash the higher you go. I never attempted to fight it again.

So is there a glitch? Yes there is. Is it bad? Apparently, yes it is. But the game is still beatable even with it? Yep. That's why I never mentioned it. I smashed the encounter into the ground and just sidestepped it, and therefore assumed it wasn't as prominent as was being stated.


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Author: zippdementia
Posted: February 21, 2009 (01:13 PM)
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Sounds good to me. Alright, keep me in line for that prize!


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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