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Below, you can see the 20 most recent posts in the forums, starting with the most recent post first and working backwards. Signatures, avatars and other related information have been stripped so that the page will load quickly. Each post contains a link to the thread where it was posted so you can click to see it in its original context.

Title: No More Heroes III
Platform: PS5
Release date: - 10/11/22 (NA)



Title: Puzzle Bobble 3D: Vacation Odyssey
Platform: PS4
Release date: - 10/05/21



Artificial intelligence and the video gaming industry go hand in hand. The video game industry has a lot of support coming from artificial intelligence. It has spared the developers and coders from the petty work and they now can focus on the creative end of their games, and storylines and improve the gaming experience by fixing the glitches and issues.

The gaming industry has risen to success in the COVID-19 crisis like never before. The pandemic ended up engaging more people in video games. This surge in demand has also exploded the need for video game translation services.

In order to meet more gaming requirements, artificial intelligence has been the helping hand of developers. Developers are also making most of the AI for creating more engaging and comprehensive games. It is an efficient feature that involves the game creation process fully. It plays a vital role in efficiency for manufacturers and immersive users.

Three ways Artificial intelligence is beneficial for game developers

Artificial intelligence can help developers empower their video games in multiple ways. Three of these are

1. A better gaming experience

AI can work on video games to make them more engaging and look more real. FIFA 17 is one bright example of this which was developed by EA sports.

The team game enables the players to build their own football team and AI ensures the process is smooth and has more depth. It further helps the team and discovers its potential chemistry based on the choices that have been made by the players.

It is artificial intelligence and technology that make the users experiment well enough with the implementation of different features including the audience’s response to the team’s performance and spirit. It also works on fulfilling the stadium to boost the team’s morale on its own.

When it comes to the translation of video games, CCJK is one competent and professional translation agency that offers quality translation services. They have certified translators who work round the clock to deliver the translations.

Moreover, AI also ensures that the gaming environment is good and healthy for the kids. It filters the abusive language and avoid the players to get into intensive gaming sessions. The AI algorithms help to scan the toxic environment in the gaming chat rooms. It has an algorithm that monitors patterns and change in communication and this help it identifies and flag offensive and abusive interactions.

2. Creation of games in a more simple manner

The availability and usage of AI tell us how significant changes in the way games are developed and planned. These could change as per the region and country. Gaming requirements in the US could be different in Germany.

As Germany is a European country with different rules and regulations in such cases Germantranslation services would be required. Also, the availability of AI has changed things on the whole. It has also changed the narrative of how games are developed.

Starting from graphic animation to quality assurance tests AI has been the game changer throughout the process.

The gaming industry and community have always been accredited as the epitome of innovation and creativity. AI has taken this innovation to next level allowing developers to create games that don’t even ask for a single code or text.

AI has been playing a great role in video game translation services too. The bots of artificial intelligence can easily spend hours watching games and their simulations and then get back to work, developing games on their own without any external help. Such is the power of artificial intelligence.

Bots are also quite good at conducting extensive quality assurance and checks on which they have already developed games. Artificial intelligence bots can conduct quality assurance tests faster than any human quality assurance team including modes and dialogues.

Also, it ensures a bug-free gaming experience for players, and this saves development time.

Graphic creation gets changed with the countries as there could be restrictions on the expression of particular content and graphics. Germany is home to the world’s biggest automobiles including BMW and Mercedes Benz.

Therefore, there are more racing games that are common in that region. This is why German translation services are important to address the needs of target audiences accordingly.

3. Verification of player’s profiles and identities

With the advancement of technology, money laundering, scammer and fraudsters have also been always there to look out for easy targets. Casino games and gambling platforms are quite vulnerable places for such scams. Due to all these frauds, it is important that the players’ profiles and identities are verified and can be tracked easily. And nothing could be more efficient in checking and verifying identities other than artificial intelligence. AI can assure that the real original and reputable players contribute to the games after verifying their profile and age to promote the game well.

All the companies who ever wish to go for the gaming translation should check this really professional and competent translation agency named CCJK. they assign a project manager for every translation project who ensures clients are conveyed what they asked for.

Final words

Artificial intelligence plays a vital role in better user experience and video games. Video games now need translation more than any other industry. AI and its bots can help the games making them more engaging and fun for players with better translation too.

Three ways it can improve the business of game developers include better user experience, creation of games in a simplified manner, and verification of players' identities.

Glad you enjoyed reading the review. I was actually worried when the review went up on the site, because the game received a balance patch on that very same day. But then I played a little bit again and realized nothing of value really changed and just completely dropped the game at that point.

It's a nice time waster of a game if you're just intent on playing as the Survivors/humans, but that's it. I didn't want to really compare it to other online asymmetrical games in the review, like Friday the 13th and Dead by Daylight, but as speaking as a game that just came out and was in its vanilla phase, it was ambitious in scope. It actually controls well for what it is and the maps are surprisingly big.

Again, the biggest knock against the game is that playing as the demon player is frustrating and is likely to give people a lot of anxiety; against a decent team you feel powerless, even after you've leveled up a lot and understand how the game works. Like I get it, you can't make the demon player TOO powerful because they'll win all the time, but the power scale in this game against a coordinated average team is ridiculous.

The Cruel King and the Great Hero
Switch, PS4


No reviews were submitted this week. Multiple were the next week, but none for this week. As far as I know, this week never actually happened, but if it didn't, where did we all go for this time period? Suspended animation? Time travel shenanigans? We may never know.

Oh well, with two reviews over three weeks, this proved to be one hell of a start towards clearing these out, as I got through three weeks in under 30 minutes. I think I've earned a break for the rest of the day (and probably the next few)!

And the next one, which also will be easy. This time, it's Joe who picks up the win over a vast horde of invisible ghosts who don't write stuff. KUDOS!

Let's see, the movie for this one can be Paganini Horror, a late 80s Italian horror film about a female rock band who composes a song based on a forgotten score written by Paganini that opens a gateway to hell that leads to everyone associated with the band dying. Donald Pleasance slums in this bit of trash, appearing in three scenes. The main thing that hurts this movie is the horrible dialogue. And the low-budget kills. And the general lack of interesting things happening. And, shockingly being that it is an Italian film, the lack of sleaze, nudity and the like. Kind of a dull film, really.

REVIEW OF THE WEEK (aka: Overdrive Place)

Joe's Aggelos (Switch)

I dug this review a lot, as you took a genre that, as you said, has gotten commonplace to the point of being tiresome AND that's a game that is happy to not really try to break new ground, but was still competent enough to earn praise. And your review does a great job of illustrating how it does warrant complementary talk. I liked your discussion of how the double jump here works differently than in the average game of this sort and you also had good commentary on things like how the game makes the most of its space and how there aren't long "waste your time" treks that end in dead ends. This game seems like fun and, from the pics, has some nice artwork. I dug those minotaurs in the second picture. Sort of a cartoonish atmosphere. A good review for what seems to be a good game.

Two down, more to go!

Okay, after a couple month hiatus from doing these things, here I am to help clear out the backlog. If they're all like this week, it'll be pretty easy to polish off a bunch of them. Why? Because there is a total of one review for this week! So, congrats on winning, Dementedhut!

Let's see. Since I also talk about movies and I'll be doing something like eight of these over the next week or three, give or take, I'll just focus on one thing I've watched per post. This time, it's House/Hausu, a 1977 Japanese light-hearted horror film that is just a glorious mindtrip. A bunch of Japanese schoolgirls go to the house belonging to the aunt of one of them, only to be confronted with supernatural and utterly bizarre happenings. This movie is insane and glorious and everyone should watch it, if only to spend 90 minutes wondering just what the hell they're watching.

REVIEW OF THE WEEK (aka: Overdrive Place)

dementedhut's Evil Dead: The Game (PlayStation 5)

Has there ever been a truly good Evil Dead game? I know I played and reviewed one a handful of years ago and it went from "decent" to "please let it end" pretty quickly due to being repetitive as hell. And I got a lot of that vibe from this one, if not so pronounced. You did a good job of painting a picture of a game that has a lot of cool features to it and seems a lot of fun, but also contains a lot of frustration -- at least if you want to play as a demon, where it seems like you have to grind incessantly for your powers to hold their own against even a mediocre team of humans. Overall, I thought this was a balanced review that made note of a lot of interesting aspects to this game, while also bringing up its flaws. Making the end-paragraph sentiment of being a great tribute to Evil Dead that ALMOST succeeds at being a pure game. Which is as good a description of a lot of licensed games that I've ever seen.

One down, more to go!

Okay, it looks like June 6-12 was the last one of these done. I'll get to work doing all the ones where I don't have a review up and someone else can hopefully do ones where I do have a review -- since with fewer reviews going up, it doesn't make sense to cut a week down from 1-2 reviews to 0-1.

So, here are the weeks. If MY REVIEW is next to a week, I did something that week and am disqualifying myself from judging it.

July 4-10
July 11-17 -- MY REVIEW
July 18-24
July 25-31 -- MY REVIEW
August 1-7
August 8-14 -- MY REVIEW
August 15-21 -- MY REVIEW
August 22-28
August 29-Sept 5

So that's eight I can do and four that if someone else wants to handle, it's all theirs. May or may not take a while to get through them. I have three reviews to type, but when I was thinking about it, two of them can be OctJOEber reviews due to at least having a vague horror theme. Well one of them might be a stretch, but whatever. Which means I'll have time to work on these things, at least for now.

UPDATE UNO: I took 20-30 minutes to clear out three weeks. Pretty easy since two of them had one review and the third had none.

Translators are aware that translating text isn't an easy task. The translation of Chinese games for the Western market is more difficult because English and Chinese differ in language structure, culture, and use of the language.

Chinese Video Game Market

No matter if you live in Hong Kong or Tapei, one may observe that there's a rise in the number of video games translated in China. The original language of these games can vary. Still, they are primarily English or Japanese, and it is evident that game makers are likely to target the substantial Chinese game market.

Localizing Video Games For The Western Market

However, the games produced in China are introduced in the Western market, too. It's not just an issue of making many versions of the Chinese game, shipping the games across Europe or America, and then being offered on the Western market. The games have to be translated as well as localized.

Josh Dryer, a Beijing-based game translator, and localizer assert that Chinese gaming companies have been targeting the west since they've been around. "I work for the Chinese gaming company or an operator in the western market who has a license agreement with the Chinese game company in the past,' Dryer claims.

"It's not always easy to determine who performs the translation. There are often other parties involved, like large Video game translation services.' According to Dryer, translating Chinese games is different from translating Chinese texts. One must incorporate cultural nuances and intricacies to convey the message to the audience effectively.

Limited Space Available In Translation of Chinese Into English

Chinese translation into English is usually limited due to the limited space available. English is a longer one than Chinese. For instance, two Chinese characters, "下载," are equivalent to eight English characters; if these Chinese characters were initially displayed on a web-based button, the English translation might not be appropriate.

Budget Constraint

Dryer mentions that the budget is a further constraining aspect. Before this, Chinese games were often translated by local, cheap university students with a degree in English rather than professional translation. In addition to the short time allocated for translation, this significantly affected the quality of translations.

Lack of Clarity

According to Dryer Dryer, the process of translating Chinese to English is also affected due to the lack of clarity in the Chinese language.找绿衣强盗, for instance, roughly translates to 'Find the Green-Clad Bandit". However, it doesn't specify the exact number of such characters to be located.

The Actual Issue Stems From Chinese Culture

These are just minor translation issues. The issues stem from the Chinese culture embodied in the game primarily created in China called the Massively Multiplayer Online Role-Playing Games (MMORPG). Before they are introduced to the world outside of China, the storyline of these fantasy-based martial arts games like the Wuxia games and the Age of Wushu often has to be changed.

Chinese Gamers vs Western Gamers

For instance, Chinese gamers tend to be more interested in the romantic aspect of MMOs than western players. Imagine that you come across a man and he'll read poetry, such as 'peach blossoms floating to the ground in the spring breeze and the sun gently gliding through the trees, and you'll wonder what is the guy talking about? ?'--but it could be a famous Han dynasty poem which is something that a Chinese player could grasp, and an American player might be thinking "what on earth is he talking about?"

This isn't to say that Chinese gaming companies have put their growth efforts down to a standstill. They have a lot of money to invest and can use it to expand their market because the Chinese market is already filled with games. This is supported by studies conducted in recent times that have demonstrated that the Chinese have become bored of Chinese games and have been acquiring from Chinese Western-based games firms. Hence, the need for Chinese translation services has become more prominent.

The Current Issue

The issue now being asked is what Chinese game companies will expand to the west. It is unclear how most Chinese games have proven successful in the west. Additionally, it's unclear what kind of audience the Chinese intend to appeal to. In addition, the MMORPG game market has already become overflowing with western-style games, making it challenging to create a base of players geared towards Chinese games of this kind of game.

Whatever their "game plan" is, Chinese companies will pursue expanding their market. If they remain focused on localization as they go about it, the Western world will be able to prepare for a significant Asian rivalry.


In this article, we discussed some of the challenges faced by professional translation services during the process of Chinese Video game translation.

If you are a game publisher wanting to cater to the needs of the Chinese market, then you need to incorporate the cultural and linguistic complexities within the localization process. This is a step that a mediocre translation services company might forget to follow. But if you want to become the best, then you need to take into consideration the little nuances during localization.

For more detail click here

Hello, buddies. What's up? As a new user, this is my first post in this forum. I have a computer issue, guys. since my desktop PC does not have the gaming capabilities (such capturing screenshots, talking, etc.). I had already made an effort (source: ) to fix the problem, but failed. If you have a solution for this problem, do share it with me.

Yeah, after I got semi-caught up with a week that Joe didn't do because all the reviews in it were his, doing those just slipped my mind due to a busy "it's summer; do fun things! schedule. I'll have to get back going again, since I can at least cover a number of weeks in June and July due to not contributing anything (which is kind of important being how a lot of those summer weeks had a total of 1-2 reviews, so there won't be much of a topic if the person supplying one of those "1-2" isn't eligible).

Might be a bit before I do, as I have to finish a work project next week, but I'll at least try to get a list of all the ones missing and say which ones I can do and then you or others can divvy up the rest. Doubt any of them will take that long, since most weeks haven't had much action. Seems the last couple have been a bit busier than about the last two months.

It looks like there hasn't been a RotW thread in awhile. Can I help with these?

To be honest, RotW threads are a big draw to me to actually submit reviews to this site because you know at least 1 person is going to read the review and provide feedback. Without it, it does mute some motivation. (Might just be me though--I'm only here for the fame and prize money)

It's kind of weird what games we might have gotten to experience through no fault of our own, like when a friend bought something obscure that we would have passed over, but we wind up playing it anyway because another game is another game... and then we wind up liking it. Primal Rage was one of those games that never looked super appealing to me, even though I liked dinosaurs a lot as a kid and it kind of seemed relevant. But no friend ever bought it, so outside of glancing over it in Nintendo Power and I think maybe seeing it running on a demo unit at the video store, I never paid it much attention during its launch period. Seems my instincts there were spot-on.

Thanks for putting this topic together, overdrive, and for the mini-critiques on several of Joe's submissions. Congratulations also to Joe for beating Joe and Joe to snag first place!

For the first time in a while, I actually have time to do site stuff! Been a wild couple months. May and the beginning of June were hellish as far as work goes, with me being on the road seemingly all the time. And then, I did a lot of vacation stuff and was on the road for most of the last month doing things like going to race tracks and drinking heavily. So, now it's time to see if I can stay focused long enough to do this RotW and maybe type a review or three before I completely forget how to do that sort of thing.

At least this RotW will be easy. There are three reviews. They all are by Joe. So, time to read them and decide which one I like the best and add a few cursory comments on the others.

Also, movies! I watched a lot since the last time I contributed anything. Among the highlights were Deep Red (Argento's biggest-named giallo; amazingly over-the-top kills), Street Trash (just a wonderfully sleazy little film that did a fine job of applying my "nothing is too disgusting and wrong" sense of humor) and Razorback (cool and surreal Australian combination of a Jaws-style monster flick and a revenge movie). Also, a few that I consider varying degrees of guilty pleasure such as: Spookies (very troubled production; comes off as the creation of a child with a very hyperactive imagination), Ice Cream Man (Ron Howard's goofy-looking brother Clint as the killer, mid-40s and very attractive Olivia Hussey playing a woman who had to be roughly 70…with the main work making her look older being her clothes) and Uncle Sam (evil zombified soldier vs. non-patriotic assholes during a town's 4th of July celebration; also, children who can't remotely act in key roles).

Hyper Light Drifter (PS4): First off, in the opening paragraph, I'm pretty sure you meant the creator's battles with chronic illness, not "chronicle". Also, it should be "purse our lips" and not "purse out lips". I'll cease with the minor grammatical things now, but you may want to give this one a once-over to correct those and any others that may or may not be there. On a more cheery note, this was a really good review that makes this game sound intriguing. You do a good job of duplicating the feeling of not really knowing what's going on in your first few paragraphs of game talk and then slowly illuminate things in a way that it feels like the natural thought progression of a new player to it. That's always a great style to use with those games that don't drown you in tutorials and hand-holding and you did well with it, making this a fun read.

Primal Rage (SNES): Fun Fact: My best friend growing up had this game at one point. I think we played it together for a good 5-10 minutes before getting bored. Good times. I can barely remember it, so I don't know why it didn't click with me, but your review paints a convincing picture. An intriguing fighting game stripped down to the bare essentials so that it is playable, but simply not exciting and also possesses an awkward control scheme that makes pulling off a lot of moves more trouble than it's worth. I give you credit for pulling off a fair review that doesn't outright bash the game, but simply states that there isn't anything memorable about it -- which isn't something you'd expect to hear when talking about a fighting game featuring prehistoric creatures. And let's be real, with all the stuff you mentioned here, I doubt that even keeping the monkey piss kill would have kept things interesting for too long.

Vain Hotel (PC): Man, you do have a knack for finding all the great horror games, don't you? Between OctJOEber and random horror reviews, I've gotten such an education in stuff I hope I never play in a million years. I think you did a very good job with this one -- starting out by describing how this isn't the typical cheap crap horror game and actually is trying to forge its own path. And you also mention that it does a fine job with some of its imagery. But, in the grand scheme of things, it's less "different" than it is "different, but equal", as it struggles mightily in implementing fun stuff to do. The first part sounds like a generic walking simulator pretending to be horror, what with scripted poltergeists and all. The concept of a platforming stage does sound horrible. And the part at the end where you try to dodge bullies while a timer that's determined by your previous progress ticks down and you have to outlast it probably isn't how I'd want to conclude a game of this nature. One of those reviews where I could feel your joy at not playing yet another generic crap horror game, but also feel your disappointment at how this game failed in different ways.

REVIEW OF THE WEEK (aka: Overdrive Place)

Joe's Vain Hotel (PC)

This one wins. I've been a fan of your horror reviews, but have mentioned before that due to the same ol' same ol' nature of so many of those cheap Steam rejects, your reviews started to kind of blend together. Having a bad game that's a different sort of bad seemed to rejuvenate you a bit in writing about them, making it the most enjoyable of your three reviews.

Now, it's time to see if I can get these reviews done or if it'll be another month or two before anyone hears from me again. MYSTERY!

Alliance Alive is indeed the same team. It was very much a reaction to the feedback and reviews for Legend of Legacy.

Alliance Alive was one of my favorite 3DS games. I've been running through the Switch port. It's on my short list to review because I think it's criminally underappreciated.

I liked Legend of Legacy well enough, and remember it fondly overall (even though I didn't rate it quite as highly as you did, dagoss). That's when I recall it was Legend of Legacy that I played, not The Alliance Alive. For some reason, those two titles have a hard time standing apart in my mind, even though I put in a lot of time with one and no time at all with the other. Maybe it's because they came from (I think) the same development team and publisher in Japan, and then certainly both were published first by Atlus when they made the journey west.

That's a lot of percentage of SaGa for a game without SaGa in the title.

Last I checked, you could still get the Legend of Legacy launch edition with the box, art book, etc for pretty cheap. The art direction is really good, so I think it's worth it. I'm glad there's more than one SaGa apologist on this site.

I probably shouldn't be staying up late again. I have to be up early tomorrow for a webinar, and I'm not looking forward to it.

Tailz - Grandia HD Remaster ***REVIEW OF THE WEEK***
I played the Switch version of this not too long ago, and was quite pleased with it. It's just a shame they didn't offer Parallel Trippers along with it.

My only complaint with this review is that the content doesn't quite jibe with the score. I know I shouldn't linger much on scores, but this read more like a 2.5 or 3 than a 4. It's otherwise a fair write-up with detail given to just the right areas, which is tricky to pull off with any RPG review. Well done!

Templarseeker - Iratus: Lord of the Dead ***SECOND PLACE***
I've yet to play either this game or Darkest Dungeon, but both are on my "eventually" list. This one is a fairly well written review at points, but would benefit from another once over to clean up some rough patches. If you like, I can go through and give a more detailed critique. I almost feel compelled to because this piece has some strong segments and wonderful word choice.


We're basically caught up, although another week has been added to the pile. I won't be touching that one tonight, but maybe at some point this week. It shouldn't be hard because there was just one review last week...

First, thanks for the two wins over such vaunted competition such as Vacant and Vacant Jr.! Or, more precise, thanks for the kind words about those reviews.

If no one gets to this week in the next couple weeks, I'll do it. I probably would have had it done, if not for how things have been from hell. Finally got through my busy stretch at work and then, due to strong storms, was without electric for the majority of last week. And this week and next, I'll be mainly on vacation. But after that, I'll likely have time to actually contribute to the site again. With three reviews I can get done (the SNES port of Dragon Quest III, Doom II .wad Memento Mori II and Fairy Fencer F: Advent Dark Force). With the latter, I didn't get to do everything I would have liked, as the revamped PS Plus/Now hybrid led to it being removed. But I put 75 hours into it and nearly completed 2/3 of the second-half paths, so it's reviewable, so that'll happen.

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