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Below, you can see the 20 most recent posts in the forums, starting with the most recent post first and working backwards. Signatures, avatars and other related information have been stripped so that the page will load quickly. Each post contains a link to the thread where it was posted so you can click to see it in its original context.

Thank you. Vacuum Man was a robot I invented for the sake of argument, and how putting him in a graveyard-type level makes about as much sense as the levels in Mega 3 (Top Man inhabiting a level with giant cats, strangely high-tech backgrounds, and almost no tops or spinning objects).

4 is my favorite of the NES line, and 2 and 5 are both good as well.

I agree with your review, and it's the slander I've been throwing at MM3 almost since I first played it way back when... but I don't remember a Vacuum Man being part of the robot roster. Otherwise, we're in complete agreement. I like the game, but I prefer both 2 and 4 to it. In particular, 4 really latched onto its level themes. And I liked some of the boss stages quite a lot.

Title: Tropico 4: Collector's Bundle
Platform: PC
URL: [To confirm that initial release date of Feb 7, 2013, because at the Kalypso site there's a weird date from 2020 for the EU release and 2016 for DE. Admittedly, four DLCs weren't released on Feb 7, but all had been, being added to the bundle, by the end of the year.]
Put together something to work as square cover:

Granted, technically since my review is for the GOG release, that's in two pieces, the base game and a bundle with Modern Times and all DLCs, but they were played and reviewed together and this is the only package that includes everything, so filing it under it.



Dagnabbit! I almost had a spotless post. Thanks for catching that, Honestgamer. I'm inclined to agree...this game seemed to have been passed over by the people for whom it was intended. To me it seemed like a passion project by talented fans, not unlike mods for previous titles. Staying in the mindspace of players isn't easy.

Masters - you're welcome. I couldn't pass this one up for a review. I've got some others under my belt that will probably make it here. It's where I'm most read, after all.

Title: Double Dragon Advance
Platform: PS4



Thanks for reading, Venter! Of the three Chase H.Q. games I've played and reviewed, this was the one I was looking forward to the most. You'd think being on a more advanced console compared to the Sega Master System should provide it more opportunities, but this follow-up turned out shockingly minimalist in the worst way possible. You're definitely right in saying there's an art to making simple arcadey games genuinely fun on home consoles.

This is an excellent review. I know there is a tendency to look down on console releases of the era, because they weren't as advanced (in a technical sense) as arcade games. But sometimes, the home port had more depth and lasting value. That could make one worth playing, and then playing again. Something like this sounds like it offers the worst of both worlds: the limited depth of an arcade coin muncher, combined with the limited presentation of a console port. I guess there was an art to good console takes on arcade gems, and not everyone was an artist...

Nice review. And good to see you back. I had to do a double take when I saw the author's name.

I'd never heard of this game, so thanks for putting it on my radar.

Good review! I saw one sentence with a typo: "The art stye it is a visual treat without being overwhelming."

I haven't completed playing the game, hence my lack of a review. I've played enough to know I agree with a lot of what you said, and to find a number of tricky hidden exits. There are some stages in the game, which I can't tell if you played, that are among the very most difficult ever featured in a Mario game. Not all players will find them, and I wouldn't want to say more and spoil things for anyone.

For me, the willingness to explore secrets of the old school sort is one of the best things about the game. The badges, I can mostly take or leave. The art style is good. The levels are fun, a lot of them. It feels like it came and went without a lot of people noticing, but it's definitely good stuff, as you noted.

Somehow, I have this feeling that those interested in this sort of game may be more likely to be interested in it now than when I originally wrote this, 12 years ago (now I just modified that last paragraph to reflect the current situation), because back then you had Tropico 4 which was largely Tropico 3: Absolute Power with a few additions, while Tropico 5 and 6 (and also Tropico 4: Modern Times, for that matter, which can be seen as a different game really) seem to deviate from that formula, and I for one have no interest in them.

Never thought of it as similar to SimCity though. But then again my definition of SimCity is 2000, that was the one I mainly played, while I just poked around 3 or 4 (can't even remember exactly which) a little, and obviously never touched that more recent one with its on-line only crap. Now that I think more of 3 or 4, whichever it was, I can see some similarities. But definitely prefer Tropico to those.

I liked Tropico 3 (the vanilla version) a lot when I played it. Of course it reminds me a lot of SimCity, which I still prefer. A lot of the limitations are similar, as well. These games seem to have trouble with roads/pathfinding in general. I remember my massive city in the more recent SimCity burned to the ground because fire trucks couldn't navigate to get to fires... even though there were plenty of avenues available. Anyway, this was a nicely detailed review for a game a lot of people won't play anymore (as you allude to in your concluding paragraphs). But maybe they should still play it, because sometimes the simple pleasures are better.

I have not played X6 since circa 2003, but of the four on PSX, X6 was probably my favorite. I liked the challenge and some of the gimmicks in levels. IIRC, you can also skip the dialogue, which was my chief issue with MMX5.

That said, I haven't played it in 20 years and probably shouldn't defend it too hard. I'm just going to revel in my happy memories of it rather than try to open it back up and see the folly in my ways.

Since the review I have refers specifically to the GE, including the expansion's campaign and the enhancements it brought to the original one:

Title: Tropico 3 Gold Edition
Platform: PC
A little variation on release date, Mobygames claims Sep 23 for German version, but the official one seems to be Sep 28, even if you switch to the german version of the site.
Square cover (though you never seem to use what I put):


A classic!

Good soundtrack. I can still hear the spooky, non-melodic background music on the surface of the planet, and the sinister march on the way to fight Ridley!

(Speaking of whom, the makers of the new UK detective show should beware--I don't think that fearsome dragon will appreciate them taking his name!)

The funny thing is I never expect to find new lows. I just progressively stumble upon them. In this case, I'd have to say I came close to reaching the bottom, but I still consider Distorted Reality a worse game.

Credit where credit's due. You've played so many of these games that every time I think you've reached rock bottom in quality, something comes across your radar that 1-ups that previous low. With this being the latest such occurrence.

Looking forward to the next new low! Even though, after reading this review, I have no idea what depths a game would have to reach to be worse than this. From your writing, this seems to be a game that warrants the site having an 0/5 rating instead of bottoming out at 0.5/5. Kind of like if the movie Ax'em lost all its unintentional (I think/hope) comedy and was just judged on its merits as a film.

Thank you, gents!

Rob: I intend to go through 7 and 8 at some point, too. I tried 7 out for a few minutes, but realized I needed a break. It's just... Ew...

Jason: I am looking forward to 8, but I was not thrilled with the three before it. At least I only have one be more yo suffer through before I get to it. I also would like to see X9 before I die. Maybe...

X6 is rough, rough, rough. From what I can see, X7 is bad too. I played and quite enjoyed X8. It wasn't as great as the early successes, but it was a fun enough game at the time. I also liked X5 a fair bit. I think X6 and X7 are the two most worth skipping. I wonder what an X9 would look like today. I suspect they would do a pretty decent job, if they devoted the right resources to it.

I applaud you getting through all the X games (that matter to me, at least so far). On the PS2, I have a Mega Man X Collection that has 1-6, so I found these to be interesting, as I haven't done anything with that collection other than the first level and Chill Penguin's in the first game and I think a brief sample of a couple others, so reading an opinion on each of the games was nice.

Because of 6's reputation, I think that's the one I've read the most about, as well as watched YouTube level videos. I have to say that game seems to be a mix of "good ideas, poorly implemented" that can lead to you being in a virtually unwinnable situation due to having the wrong suit or something like that AND "bad ideas, period" like that one level that's just non-stop fighting that tedious sub-boss.

Title: Neverwinter Nights: Kingmaker
(Referring to the retail package that includes Kingmaker, ShadowGuard and Witch's Wake, not just to the module itself.)
Platform: PC
Release date seems to have been Oct 2, 2005, but can't find first party sources for it, and Mobygames limits itself to saying Oct 2005, should work as a square cover


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