First steps.
March 08, 2007

So. Today, I made the basic prototype engine for Doodlebug, designed the player sprite, and put up a basic control scheme. At the moment, the doodlebug is moved with WASD. A and D rotate, W moves him forwards. Also, the mouse moves a reticule around the screen, and the player fires ... well, it looks like pooh, but isn't meant to be pooh ... at the point the mouse is at when the fire button is pressed.

There are currently no enemies, and I have yet to finalise the playfield. I know it is to be bigger than the visible screen, but I can't yet decide on how much bigger. Also, I need to decide on whether there is a boundary, or if the playfield warps back onto itself. Obviously, this will come with testing, to see which one makes better use of the enemies.

So I'm lazy, shoot me! I'll put ants into the game tomorrow. Once they are working properly, I'll have something playable. Then, I can start on the process of tweaking each enemy as I add it.

I have to admit, that so far I enjoyed the idea of the game a lot more than the actual getting down to making it. But, now I have something to build on, I am sure I will keep on building. I just hope that I can do the vision that appeared in my mind justice.

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