You can find the latest version right here.
The first, and most obvious, improvement is sound. My good friend syn found a fantastic PD chiptune called 'Insectmania', which I have included as the background music. You now hear your shots, you hear when spiders, redants, and gnats spawn. I still need to find a good sound for the centipedes, so for now they remain mute.
The other big addition, and I mean BIG, is the beetles. These guys are tanks, taking 5 hits. It is because of this that they are also slow. They don't spawn from the existing holes, instead creating their own 'emergence' holes, randomly on the playfield. Don't worry, you get warning!
I have also adjusted the enemy triggering mechanics. Previously, everything has been based on time. Now, it is entirely based on what you shoot. Obviously I don't wish to spoil everything, as people will want to develop their own scoring strategies, but let's just say I am a firm believer in the concept of risk equalling reward in video games.
I'm still not done, but the version you see right now is good enough to call it a game. As before, you can press F1 to see the instructions.
Most recent blog posts from Lee Weedall... | |
Feedback | |
No one has responded to this post yet. |