My Eamons available to the world, at last
March 14, 2009

The three Eamon adventures I wrote (and in one case co-wrote) for the Apple II, back when I was about 18 years old, have finally made their way into the Eamon Adventurers Guild. They are all set in the sword and sorcery setting.

http://www.eamonag.org/

I doubt anyone reading this will go to the trouble to play these, but in case you want to, I tell you how you can right after I describe the adventures briefly:

1 Cliffs of Fire - I wrote this to learn how to write an Eamon, so it's the least sophisticated. You goes to the cliffs, you kills the bad guys, you brings back the riches. I recommend against bothering.

2. Prism of Shadows - I co-wrote this with my mate James. Well, I did all the programming, he assisted with descriptions of corpses and such. This one's decently sophisticated if I don't say so myself. There's a contest on to reassemble the prism, and you gotta win it, being a good guy and all, to prevent anyone evil from gaining the prism's powers. There are two time-based puzzles, including the cool one where you drink a lady vampire's blood, plus a plot twist, PLUS you get to use the prism's powers slightly after it's reassembled.

3. Dawn of the Warlock - We can melodramatically call this my Eamon swansong. The Warlock needs killing, so you go to the ruined city to do the job. En route you pick up some pals, who occasionally offer commentary or advice (this was a better-than-usual feature.) Bad guys include the child-eating Lamia and a vampiric rose bush. Has a good gore and horror quotient, and also some nasty deathtraps that current gamers would consider to be intolerably unfair, but were more par for the course back then in your text adventure. ** Don't open the jar of vampire's breath 'til you're pretty sure you need to do so.. or at least save before you open it, then cheat if you die by hitting RESET.

PLAYING EAMON

To play one of these adventures, a person needs:

1. An Apple II emulator you can run on your Mac or PC.

2. A copy of the Eamon 'Graphic Main Hall' disk image. (available at the EAG - Eamon Adventurers Guild - link up top of this post)

3. A copy of the appropriate adventure disk image. (available at the EAG)

You boot the Graphics Main Hall disk, create a new character, leave town, and then, because none of my adventures are really beginner level, it would help to toughen your character up just slightly by playing the small, unadorned default adventure 'Beginner's Cave.'

Survive that, return to town, spend your newly-acquired bootie to slightly improve your character, then leave town again and when prompted, insert the relevant adventure disk.

OR!!!... just make your new character and go straight into one of my adventures, but don't fight anything unless you have at least one companion with you, or you might get butchered.

I knew that characters both superhuman and puny might enter my adventures, so what I did to try to accommodate all comers (in Prism of Shadows, and especially in Dawn.. Warlock) was make sure that the friends you meet during the adventure, who will fight with you, supply the necessary chops to kill the monsters, almost in their own right. In Dawn, you basically get a companion immediately. This covers the puny characters, who can then become facilitators, just leading each fight, even if they never hit any monsters - plus they might need to flee/heal judiciously if they're truly puny, to avoid being slain. But what else can one expect if one is so puny and untrained?

You can boot into any adventure with a pre-made tough-enuff character from the Eamon Utilites Disk (FRESH SAM), but technically this is beyond anyone totally new to Eamon or the Apple II.

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