Maybe people will find ideas for what they want to rewrite, etc.
The ones before 6/1 helped keep me afloat in HGWars.
4/6: Taxman: warming up with a Pac-Man clone is as good a way as any to just write.
4/7: Gamma Goblins: this was mostly an exercise in weeding out the really awkward bits.
4/8: Galaxian: I finally got to where I could roll the 6-digit score. Actually, it clogged at 99990. That was cool. This was the sort of rewrite I was just happy I could do better than when first posted.
4/15 Progress Quest, Zork I, II, III: Still proud of PQ, overwritten as it is. Submitted with no changes.
4/15: Jawbreaker: see 4/6.
4/15 Beyond Zork: I modified this after cashing in some cheap HG points. I remember this being significantly cut down, and if I see minor edits, I think it was great practice, and it's one of those reviews I find technically solid.
5/20: Sammy Lightfoot: Thanks to Bloomer for revealing the game's history on my rewrite.
5/22: Hard Hat Mack: We oldskoolers all have our favorite 3-level platformers.
5/28 Leisure Suit Larry: This is a review where I was sure I said x y and z, as they were the most obvious bits of the game, but on rereading, I didn't even come close. This game works so well because it's not about sex but about far more basic needs and stupidity. Plus, no fourth wall stuff.
5/28 Laser Blast: I laughed my way through this rewrite. I'm happy with it. Very happy. I got all sorts of stories of youthful starry-eyedness going to smash.
6/12 HHGG: on rewriting this I couldn't believe some of the stuff in my GameFAQs review. This was fun to rewrite and about the best chance I could hope for, for a text adventure. Except maybe...
6/12: Trinity: Still some stuff to fix in this very "feeling" Infocom game. They had medieval fantasy, science fiction, and humor, but Trinity is the most naturalistic.
6/12: Snake Byte: straightforward and unspectacular but I think it pegs snake-chase games well.
7/8: Bloodstone: I had the first line/boat idea in mind for a while and kind of squeezed the review out. It was painful. I got a sore back from staying up late. Worth suffering for. A former GameFAQs review of the (week/month.) I was happy with it years ago but (rightfully) mutilated it completely in July.
7/19: Decathlon: A last minute team tourney entry, I'm happy with what I did. I hit a lot of jokes & fondly remember button bashing sessions just reading the conclusion. Also, I zapped the bullet-list from my previous version of the review.
8/5: 2400 AD: this lost 0-3 to Wolfqueen's entertaining Earthworm Jim review but I like it. I'd start the story differently though. It was a gamble worth taking. "Vaudeville dystopia."
8/15: Ballyhoo: I don't hate this review but I know it ran out of steam a bit. I really wanted to work with text adventures as I figured their reviews would be easier to proofread. It turned out to be tough to avoid souding like a book report or a college essay written with one's grade-point held hostage.
8/20: Robotron 2084: very proud of this effort, as I have played this game too much and was able to translate the knowledge into something substantial. Disappointed in my screenshots.
8/28: Wasteland: lost 0-3 to Bluberry then won review of the week. Kick ass! I worked a lot on this one, cutting up the GameFAQs review into something specific and flowing.
9/5: Nord and Bert: hm, I think I see what to say better now. I'm happy with the word count, but I missed some of the confusion I remember as a kid. It was a different confusion from the usual Infocom games!
9/11: Mind Forever Voyaging: nearing the end of my Infocom rewrites. It sort of felt like a book report, and I actually had tougher times rewriting Infocom stuff than other games. Fewer images to note down.
9/18: Bureaucracy: rewriting this and researching gave me a fascinating insight into why Douglas Adams didn't make this game as funny as I hoped. He left the project midway through.
11/21: Wizard's Crown: won RotW though I liked BT3 a bit better. On GameFAQs I remember McFadden giving this mention and saying I may or may not be an up and coming writer. I had lots of fun trying different starting parties to figure how to get going well early.
11/22: Bard's Tale III: I'm pleased with this revision of my old GameFAQs review, though I sent it in after playing just 4 worlds--where I thought the game crashed AppleWin the last time. Whoever sent up the new images, thanks! The final 3 are terribly atmospheric. I should mention that.
12/5: Might and Magic II: I had a hard time capturing just how wonderfully this overcompensates for the absurd slog that is MM1. Crazy details are necessary here.
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