Invalid characterset or character set not supported what the heck, 2009 rewrites in reviews





what the heck, 2009 rewrites in reviews
February 04, 2010

Maybe people will find ideas for what they want to rewrite, etc.

The ones before 6/1 helped keep me afloat in HGWars.

4/6: Taxman: warming up with a Pac-Man clone is as good a way as any to just write.

4/7: Gamma Goblins: this was mostly an exercise in weeding out the really awkward bits.

4/8: Galaxian: I finally got to where I could roll the 6-digit score. Actually, it clogged at 99990. That was cool. This was the sort of rewrite I was just happy I could do better than when first posted.

4/15 Progress Quest, Zork I, II, III: Still proud of PQ, overwritten as it is. Submitted with no changes.

4/15: Jawbreaker: see 4/6.

4/15 Beyond Zork: I modified this after cashing in some cheap HG points. I remember this being significantly cut down, and if I see minor edits, I think it was great practice, and it's one of those reviews I find technically solid.

5/20: Sammy Lightfoot: Thanks to Bloomer for revealing the game's history on my rewrite.

5/22: Hard Hat Mack: We oldskoolers all have our favorite 3-level platformers.

5/28 Leisure Suit Larry: This is a review where I was sure I said x y and z, as they were the most obvious bits of the game, but on rereading, I didn't even come close. This game works so well because it's not about sex but about far more basic needs and stupidity. Plus, no fourth wall stuff.

5/28 Laser Blast: I laughed my way through this rewrite. I'm happy with it. Very happy. I got all sorts of stories of youthful starry-eyedness going to smash.

6/12 HHGG: on rewriting this I couldn't believe some of the stuff in my GameFAQs review. This was fun to rewrite and about the best chance I could hope for, for a text adventure. Except maybe...

6/12: Trinity: Still some stuff to fix in this very "feeling" Infocom game. They had medieval fantasy, science fiction, and humor, but Trinity is the most naturalistic.

6/12: Snake Byte: straightforward and unspectacular but I think it pegs snake-chase games well.

7/8: Bloodstone: I had the first line/boat idea in mind for a while and kind of squeezed the review out. It was painful. I got a sore back from staying up late. Worth suffering for. A former GameFAQs review of the (week/month.) I was happy with it years ago but (rightfully) mutilated it completely in July.

7/19: Decathlon: A last minute team tourney entry, I'm happy with what I did. I hit a lot of jokes & fondly remember button bashing sessions just reading the conclusion. Also, I zapped the bullet-list from my previous version of the review.

8/5: 2400 AD: this lost 0-3 to Wolfqueen's entertaining Earthworm Jim review but I like it. I'd start the story differently though. It was a gamble worth taking. "Vaudeville dystopia."

8/15: Ballyhoo: I don't hate this review but I know it ran out of steam a bit. I really wanted to work with text adventures as I figured their reviews would be easier to proofread. It turned out to be tough to avoid souding like a book report or a college essay written with one's grade-point held hostage.

8/20: Robotron 2084: very proud of this effort, as I have played this game too much and was able to translate the knowledge into something substantial. Disappointed in my screenshots.

8/28: Wasteland: lost 0-3 to Bluberry then won review of the week. Kick ass! I worked a lot on this one, cutting up the GameFAQs review into something specific and flowing.

9/5: Nord and Bert: hm, I think I see what to say better now. I'm happy with the word count, but I missed some of the confusion I remember as a kid. It was a different confusion from the usual Infocom games!

9/11: Mind Forever Voyaging: nearing the end of my Infocom rewrites. It sort of felt like a book report, and I actually had tougher times rewriting Infocom stuff than other games. Fewer images to note down.

9/18: Bureaucracy: rewriting this and researching gave me a fascinating insight into why Douglas Adams didn't make this game as funny as I hoped. He left the project midway through.

11/21: Wizard's Crown: won RotW though I liked BT3 a bit better. On GameFAQs I remember McFadden giving this mention and saying I may or may not be an up and coming writer. I had lots of fun trying different starting parties to figure how to get going well early.

11/22: Bard's Tale III: I'm pleased with this revision of my old GameFAQs review, though I sent it in after playing just 4 worlds--where I thought the game crashed AppleWin the last time. Whoever sent up the new images, thanks! The final 3 are terribly atmospheric. I should mention that.

12/5: Might and Magic II: I had a hard time capturing just how wonderfully this overcompensates for the absurd slog that is MM1. Crazy details are necessary here.

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