Invalid characterset or character set not supported GameRankings now looks exactly like GameFAQs.





GameRankings now looks exactly like GameFAQs.
March 03, 2009

This does not make me like GameRankings more than I used to.




It is The Future – the spacefaring kind, to be precise – and a burly man with a gruff voice named Grayson Hunt is leading a ragtag group of pirates through the galaxy on a quest for revenge against professional warmonger General Sarrano. Grayson’s team used to do black ops work for Sarrano, but called it quits when they realized they were being tricked into killing civilians, and their latest venture through space lands them right at the feet of Sarrano’s prized battlecruiser. Grayson, who is perhaps a bit intoxicated, makes the reckless decision to attack head-on and both ships crash land onto the nearest planet. Two of Grayson’s mates wind up dead, and the third, Ishi, sustains injuries which leave him at the mercy of robotic implants that are slowly muffling his emotions.

To make matters worse, the planet they’ve landed on, Stygia, is a former resort world that’s now completely overrun with cannibals, mutants, and other very scary things. The displays of mangled corpses and piles of human skulls serve as frequent reminders that everything on Stygia needs to die, painfully and without remorse. Bulletstorm is a game in which you inflict pain upon others in creatively gruesome ways, so it’s comforting to know that the victims of your vehemence are entitled to little else.

During the prologue, Grayson stumbles upon a Leash, an energy-based tether device used to interact with objects and (more importantly) grab hold of enemies from a distant. For certain, whipping your attackers around with the Leash is great fun, but it’s hardly your only tool of destruction. You also use your guns, your feet, the environment, and any improvised weaponry you can throw together from what’s lying around you. Bulletstorm isn’t about killing people in the most efficient ways; it’s about killing them in the most enjoyable ways, and your opportunities are endless.

At the center of this mayhem is the skillshot system, which awards points for pulling feats that are showy, gory, complex, or just downright proficient. Some of them are simple. Headshots are honored, and there are the MadWorld-inspired moments of shoving enemies into industrial fans, impaling them to spiky objects, or just smearing them across the walls with a few particularly ferocious kicks. Keep scrolling down and they get a bit more unorthodox. Shoot a guy in the crotch and then knock his head off. Rip a miniboss’s pants open and kick him in the butt. Ram an enemy to death with a hot dog cart. The list goes on, and it’s almost as entertaining to read about them as it is to perform them.

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joseph_valencia joseph_valencia - March 03, 2009 (11:30 PM)
Actually, it's not bad once you get used to it.
Suskie Suskie - March 03, 2009 (11:32 PM)
No, it's not bad at all. It just... reminds me of GameFAQs.
WilltheGreat WilltheGreat - March 04, 2009 (01:04 AM)
And to think how hard CJay assured the masses that CNet acquiring GameFAQs was not a herald of the end of days.
dementedhut dementedhut - March 04, 2009 (02:26 AM)
Holey crap, I thought you were probably exaggerating a bit when you said it looked exactly like GameFAQs.

Then I clicked the link...
honestgamer honestgamer - March 04, 2009 (11:46 AM)
It's obviously built off of the GameFAQs template. It even has the GameFAQs 'G' as its profile icon, and some of the pages lead right into GameFAQs, as I recall. I'm sure there'll be some polishing to differentiate the two over time. I personally don't care for the change, but whatever. :-)
overdrive overdrive - March 04, 2009 (01:46 PM)
Yeah.....it looks exactly like GameFAQs. It's kinda creepy to me.
Suskie Suskie - March 04, 2009 (02:31 PM)
It's like in Single White Female when Jennifer Jason Leigh cuts her hair to look exactly like Bridget Fonda.

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