Right. So here's what you're all going to do. You're going to click here, and you're going to talk to Galatea.
This is an old one. It's one I remember vividly from when it was released and won an IF award for Best NPC back in 2000. Tellingly, nothing - in IF or mainstream gaming - has done anything to approach this quality. Has anything even tried?
Emily Short is a staggeringly good writer. She knows how to craft real characters in fascinating situations. She's one of the most player-centric games writers I've ever come across, yet it's all text-based. I really don't understand why no one's matched this level of storytelling in a full 3D game.
Explore. A lot of verbs don't work, but try everything - you might be surprised. Let the story glide gently to one of its seventy endings, via more than a hundred different routes. Galatea is wonderful. I think you might like it too.
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