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F.E.A.R.
July 28, 2008

Jeeeeeesus.

Probably F.E.A.R.'s most famous bit, by the looks of things, but I only just picked up a copy today and didn't really know much about the specific set-pieces. This video doesn't make it look too impressive, but I fired multiple rounds at each of these scares and cursed like a trooper. What the video doesn't show is that nothing significant has happened for a good few minutes. You're on edge until you see the little girl, then the tension drops... just quickly enough for the bloke at the bottom to scare the crap out of you.

(Not that it's a particularly scary game overall. And, equally, not that it matters at all when it's this good.)

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Halon Halon - July 28, 2008 (07:06 PM)
Most people dug the game but I didn't care for it too much (and I know I'm not the only one here with that opinion). It had some great firefights but for the most part seemed like the same thing over and over. It's like they copied and pasted the first thirty minutes over and over for eight hours or so.
Lewis Lewis - July 29, 2008 (01:19 AM)
The environments and level design are samey, but the joy of F.E.A.R. is that you create your own moments to remember. In my last big battle, I dived in slow-motion from behind a crate and shot two Replica in the head. A third lobbed a grenade from behind cover; I shot it midair and threw another back. A final Replica went to hide behind a wall round the corner. I snuck up behind him, slid round the corner and tripped him over, all in slow-mo, before switching back to normal time and unloading a single perfectly-placed shot into his skull.

I guarantee the next fight will be totally different.

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