"Combat is still solid when it's one guy fighting a handful of enemies polite enough to hang back and wait their turns. But when Ubisoft tries larger encounters, which they do frequently in Revelations, Assassin's Creed combat looks suspiciously like Dynasty Warriors. That's not something to aspire to. When a riot breaks out, it looks unintentionally hilarious, with characters shuffling and bumping uncertainly. It looks more like a high school dance."
Remember when Assassin's Creed II came out and you thrilled to the prospect of all the cool places the series would go? From the Middle East during the Crusades to the grand opulence of Renaissance Italy, where would Ubisoft take you next? The Old West? Victorian London? Mesoamerica? Not in your wildest imagination did it ever occur to you they would do what they've done: sit in one place spinning their wheels until Assassin's Creed: Revelations happened.
Instead of moving the settings along, Ubisoft is doing the equivalent of camping, milking the series for things that were already good in the previous games without adding much of value. Assassin's Creed: Revelations would be fine if you'd only ever played the first Assassin's Creed. But if you've played II or Brotherhood, you're getting a lot more of the same in a slightly new place. Don't expect much from the change of setting. Byzantium could have been as dramatic a shift as Jerusalem to Venice. Instead, it feels and looks like a suburb of Rome with a couple of cool outdoor markets.
Freelance review by Tom Chick (December 19, 2011)
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