L.A. Noire (Xbox 360) review"What a big, overlong miscalculation L.A. Noire is. It has the ingredients of an engaging detective game but then hastily shoves them aside in favor of drama, and it has a tight script and the best motion capture work in the business, all to present a story that’s meandering, unfocused, and anticlimactic. L.A. Noire’s plot and gameplay both seem to exist to service the other, and neither works." |
Never let it be said that I won’t look for every possible opportunity to bash Heavy Rain. I know it seems childish to repeatedly backlash over something I dislike being unwaveringly showered with praise, but if we’re living in a world where removing the gameplay from a game is considered “innovation,” then I’m proud to stand alone.
L.A. Noire bears quite a few things in common with Heavy Rain, starting with the fact that it’s a dark detective story folded into an adventure game and certainly not ending with its central villain having an obsession with origami cranes. The key difference is that it was developed by Rockstar, and thus includes all of the things that a Rockstar production usually entails: a sprawling sandbox environment, cover-based shootouts, high-speed car chases through the streets of the city, and long conversations with NPCs to fill the time as you drive from one marked location on your radar to the next. I’m in a bit of an awkward position here, though, because it’s these more traditional game-y bits that turn out to be the worst thing about L.A. Noire.
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Community review by Suskie (June 11, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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