"Iím simply going to present the facts. Nothing here works. Even with its budget title status, itís not worth the price of admission."
Iím trying very hard not to write an anti mini-game compilation rant disguised as a 101-in-1 Sports Megamix review here. I think Iím going to fail.
Letís face it, when Nintendo decided to change the face of gaming with touch screens and motion controllers, it worked much better than even the most optimistic supporter would have expected. Since then, since the reinvention of this brave new world of gaming, itís mostly been squandered on remaking Warioware + gimmick over and over again. Sitting near the bottom of this unwanted gaming coup sits Sports Megamix.
This is surprising in a way. Before it saw the light of day, it was preceded with 101-in-1 Megamix which forwent the athletic limitations and instead focused on being a competent and enjoyable collection of off-the-wall games that were often a blast to play. There were some duds but, with a library of 101 games to chose from, not everything can hit the mark. Then they decided to reign in focus, check their imagination at the door and reverse things.
The best thing I can now say about 101-in-1 Sports Megamix is that it has the odd good game hidden away on it somewhere. By having 101 of these nestled away means that the odd few will be competent almost by accident.
Youíll have to work pretty hard to unearth them, though. Initially, thereís twelve games available which youíll need to progress through to unlock further events. These range from karting races with unresponsive controls, overly complex archery shootouts with bust screens and horseback polo thatís nothing short of uncontrollable.
The scalable quality in the game is easily eclipsed by the fluctuating difficulty spikes that make some game unbeatable and, by stark contrast, some game exceedingly difficult to lose. You can fly through the sack race by shaking your remote casually towards certain victory, while events like rock climbing are so fundamentally broken and unresponsive, winning is achieved through sheer luck.
Then youíre back to slicing melons with a samurai sword (overly easy) or trying to execute a hammer throw (overly confusing). Perhaps life would have been easier had any of the games come with instructions instead of presenting a screen filled with icons, bars and gauges and expecting you to instinctively know what to use them for. But itís not. Perhaps more tolerance could be found if this game didnít look like a game released a decade ago. But it does.
Sports Megamix contains 101 bite-sized games and expects the brevity of the titles and mass numbers of options to serve excuse when the vast majority of these are, simply, not fun. That kind of excuse doesnít fly, and the modern saturation of this genre shows that this type of game can be done so much better. Hell, earlier editions of the franchise show this can be done so much better. Here we have a game that tried to slip into the fad Nintendo are cultivating with their war to hook in the casual never-owned-a-game-console before crowd. Iím not going to belittle them for that. Thatís a rant for another day.
Iím simply going to present the facts. Nothing here works. Even with its budget title status, itís not worth the price of admission.
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