"Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs."
Sometimes, all that you need to take a mediocre game and transform it into a colorful, lively romp through time and space is a cast of memorable characters. Take Disgaea, for instance. On its own merits, that title wasn't the perfect dungeon crawler, but once zany personalities such as Laharl and Etna were tossed into the mix, it became an entirely different monster. Trinity Universe, NIS's latest offering, is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed the company's past efforts into such memorable affairs. Equal parts crazy-for-the-sake-of-crazy and rote grinding, Trinity Universe isn't the most original offering, but it makes up for any shortcomings with endless charm and hilarious (if not always intentionally so) dialog.
As they begin playing and find themselves bombarded with bottomless dungeons, over-the-top character upgrades and a weak but personable central narrative, gamers are tasked with traversing the Netheruniverse, a mythical "black hole" where lost items drift endlessly through space. The nearby land of Empyria is threatened by strange objects that are falling from said Netheruniverse. Its inhabitants must scramble to protect their homes and themselves.
Freelance review by Brittany Vincent (July 20, 2010)
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