Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Trinity

Trinity (XSX) game cover art
Platform: Apple II
Tags: Adventure, Text
Developer: Infocom

Publisher
Region
Released
NA
??/??/1986

Reader Reviews

Trinity review

Reviewed June 12, 2009

aschultz says: "Infocom's text adventures were usually better at being funny than serious. For example, Zork I and II were better games than Zork III. But Trinity, based on your efforts to prevent the first atom bomb from exploding, works, and staggeringly well. It places you, as a tourist, in Kensington Gardens, with the first missile of World War III about to land. You find a deformed lady, take an interesting transport to the shore, and enter a white door you'll see again later, to wind up in a place ..."
aschultz's avatar

More Apple II Games to Consider...
Details NA EU JP
Ballyhoo artwork Ballyhoo
Reviews: 1
Tags: Adventure, Text
Release Date: February, 1986 (North America)
Beyond Zork artwork Beyond Zork
Reviews: 1
Tags: Adventure, Text
Release Date: October 1, 1987 (North America)
Bureaucracy artwork Bureaucracy
Reviews: 1
Tags: Adventure, Text
Release Date: 1987 (North America)

At HonestGamers, we love reader reviews. If you're a great writer, we'd love to host your Trinity review on this page. Thanks for your support, and we hope you'll let your friends know about us!

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Trinity is a registered trademark of its copyright holder. This site makes no claim to Trinity, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.