Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Sonic CD (Sega CD) artwork

Sonic CD (Sega CD) review


"I'm sure that many know of our friend Sonic the Hedgehog's forays into the world of 3D. Aside from the Sonic Adventure games, they haven't been all that good. All have been plagued with a wonky camera, fetch quests, and shooting levels. Though the recent next-gen bomb Sonic the Hedgehog for Xbox 360 and PS3 attempted to remedy these issues, it actually gave the entire gaming world suck pains. The game was that awful. "

I'm sure that many know of our friend Sonic the Hedgehog's forays into the world of 3D. Aside from the Sonic Adventure games, they haven't been all that good. All have been plagued with a wonky camera, fetch quests, and shooting levels. Though the recent next-gen bomb Sonic the Hedgehog for Xbox 360 and PS3 attempted to remedy these issues, it actually gave the entire gaming world suck pains. The game was that awful.

It is with great sadness, then, that I write this review for Sonic CD, which is quite possibly the greatest Sonic game ever made. Why am I sad, you ask? Well, I've no reason to, you know. This game is as fast and fun as any game you can find on the market today, with fresh and commendable innovation for the time. The only reason I'm so sad is because I know Sega will never, ever make a beautiful masterpiece like this again. And that, my friends, is one heckuva reason to be sad.

Well, enough with the sadness. I shall now dry my eyes and continue writing my review.

The plot may seem like any other Sonic game, but it's even more interesting: Dr. Eggman is trying to conquer the Little Planet, a harmless celestial body that appears once a year near the Earth. The diabolical scientist creates a sinister robot, Metal Sonic, to help him with his plans to get the Time Stones, mysterious orbs that allow their user to manipulate time and space. And, to make matters worse, he's kidnapped Amy Rose, a female hedgehog who got in the way of his plans. So, Sonic must save both our earth and the Little Planet, dismantle Metal Sonic like there's no tomorrow, and get the girl. That's a lot for one adventure, but Sonic always puts a lot on his plate.

The game uses some elements of a straightforward Sonic side-scroller, meaning that you must get to the end of the level without dying. The big draw here, however, is an interesting new gameplay mechanic, which is the “Past” and “Future” signs. If you touch them and run as fast as you can, little sparks will flash behind Sonic. Do that for about six seconds, and watch an oh-so-awesome cinema as Sonic warps to the past or future versions of a level.

But wait, there's more! Scattered throughout the levels (which are now complex mazes with multiple routes and no bottomless pits) are little robot-building machines that generate enemies. If you destroy the generators, you will travel to a good future in which there are no enemies, as opposed to a bad future where robots run amok. These generators are only in the past, though, as well as projections of Metal Sonic that, if you destroy them, bring all the animals back to the good future.

Finally, if you have fifty rings at the end of an act, you can touch the giant ring at the end to be transported to a '90s 3D-esque special stage, in which you must destroy all the UFOs before time runs out. Victory will net you a Time Stone, which you'll need for the end of the game. More Time Stones equals a better ending!

Dr. Eggman has some good boss machines up his sleeve this time around. Although most are easy to defeat, they are generally creative and fun to duel. One example is a chase between the blue hedgehog and the fat doctor as they run/hover through a maze of passageways. At the end, the fight moves underwater as Sonic fights to get air bubbles, while eliminating Eggman's bubble shield and dodging lasers. Another fave of mine is the Metal Sonic race, in which you must avoid Eggman's laser and the blue 'bot's attacks while trying to get to Amy first.

Everything else about this game seems to be perfect. The exellently composed music always fits the situation, from the happy melodies of Palmtree Panic to the industrial tunes of Wacky Workbench. The graphics are streamlined in both dimensions, and never even hint at slowdown. There's even a Time Attack mode, just for those interested in clearing levels with times that would make a Ferrari driver proud. Seriously, folks, this game is definitely worth buying the GameCube's Sonic Gems Collection for. Besides, the Gems Collection is the cheapest and easiest way to play it. And hey, it's better than the 360/PS3 one by miles. With stellar gameplay, a brilliant musical score, and wonderfully colored graphics, this one's worth a travel through time for.

Even if you get caught on the eleven o'clock news.



wayne_steed's avatar
Community review by wayne_steed (August 20, 2007)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by wayne_steed [+]
Mega Man 2 (NES) artwork
Mega Man 2 (NES)

These days, when I think of the name “Mega Man,” the image that regularly comes to mind is a factory churning out countless piles of sequels. In this odd-but-true fantasy, boxes teeming with Mega Man Battle Network games are loaded onto trucks and driven out to all the EBs and GameStops of the world, every minute of ev...
Mega Man X6 (PlayStation) artwork
Mega Man X6 (PlayStation)

X: "Oh, no! Zero died! I think. And there’s a virus that’s going to DESTROY THE WORLD! I got to stop that."
Donkey Kong: Jungle Beat (GameCube) artwork
Donkey Kong: Jungle Beat (GameCube)

Do you remember when they used to make good, classic Donkey Kong games? You know, the side-scrolling kind? With the release of the original Donkey Kong Country for the Super Nintendo Entertainment System, the Kongo Jungle was the place to be. Two characters, platforming goodness, plenty o' stages, good graphics (for th...

Feedback

If you enjoyed this Sonic CD review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Sonic CD is a registered trademark of its copyright holder. This site makes no claim to Sonic CD, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.