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Conker's Pocket Tales (Game Boy Color) artwork

Conker's Pocket Tales (Game Boy Color) review


" I got this game thinking it would be really cool like Conker's Bad Fur Day. Once I realized what the plot was like I started to become a little frightened, but the game still had potential to be good. It's pretty sad that I let a kid borrow this game, and then totally forgot about until one day he gave it back for no reason. This game has a huge problem with the age group, for it is cutesy for little kids, but is extremely challenging (Mako Island for example) Well anyway, this is why this game..."

I got this game thinking it would be really cool like Conker's Bad Fur Day. Once I realized what the plot was like I started to become a little frightened, but the game still had potential to be good. It's pretty sad that I let a kid borrow this game, and then totally forgot about until one day he gave it back for no reason. This game has a huge problem with the age group, for it is cutesy for little kids, but is extremely challenging (Mako Island for example) Well anyway, this is why this game is dissapointing.

STORY (3/10): First things first this is the original Conker, not the bad-assed one that appeared in Conkers Bad Fur Day on the Nintendo 64. The story is very cutesy which shows that this game is for toddlers. An Evil Acorn has stolen your birthday presents and your girlfriend, I think. You are after him to save Berri, and you find many of your presents along the way. This story is for toddlers, while the game is hard enough for people that can drive.

GRAPHICS (12/20): So it is only gameboy color, I still was not to happy with these graphics. However they are very well colorized and conker looks pretty good. However I just don't like humanized acorns. I mean honestly, doesn't it irritate anyone else?

SOUND (5/10): The same repeating music over and over does not thrill too many listeners. The music changes each island, but there are 5 worlds, sor really only 5 tracks. However these aren't too bad, and they do sometimes have the Donkey Kong Land music (don't ask me why). The sound effecting are a little dash noise no matter what you are doing, and that does get extremely annoying, even though you barely ever even have to fight.

GAMEPLAY (15/45): This is were the inconsistancy of this game shows. The largest portion of the game is pushing blocks around to reach presents, then battle a boss. The blocks are extremely repitive and they do get awfully tricky, and half the time you will just get lucky, and one works. This are awfully tricky for young kids, and this is the easier portion of the game. They tried to spice up the game with minigames that you needed to complete that are rediculously hard. Most are rapid button pressing, and are no fun at all. These are located at Mako Island, where I happily retired from playing this game. The game could've been made better if the publishers did not get so repitive.

REPLAYABILITY (2/10): If I beat this game, I am not replaying it. How much fun could be pushing around blocks again, and then pressing rapid buttons. Nothing worth repicking it up, period.

DIFFICULTY (2/5): The puzzles are beatable for the average teenanger with little struggles, but the mini games require super human finger tapping abilities that I just don't have. It's not like I'm barely losing, I am getting killed every time.

OVERALL (39/100): I am being very generous here because the graphics are not that shabby, and the game could be entertaining in the beggining if you just disclude the story. However later on it is either puzzle after block puzzle on the Forest level, or button smasher after button smasher on Mako Island. It is like choosing your poison, and that is one thing the King of Rats does not find entertaining.



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Community review by ratking (Date unavailable)

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