Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Super Mario Advance (Game Boy Advance) artwork

Super Mario Advance (Game Boy Advance) review


"We all know what that when Nintendo releases a new system they accompany it with some sort of Mario game. That’s been the case until the Wii broke tradition, even if a title or two in particular didn’t star Mario. You know what I’m talking about. In the case of the Game Boy Advance, Nintendo did provide a Mario game at launch, however it was not an original game. They still haven’t provided an original Mario platformer for the GBA, and instead just feed us ports of old NES and SNES titles. "

We all know what that when Nintendo releases a new system they accompany it with some sort of Mario game. That’s been the case until the Wii broke tradition, even if a title or two in particular didn’t star Mario. You know what I’m talking about. In the case of the Game Boy Advance, Nintendo did provide a Mario game at launch, however it was not an original game. They still haven’t provided an original Mario platformer for the GBA, and instead just feed us ports of old NES and SNES titles.

Makes you wonder just what they were “advancing.”

This game contains the strange Super Mario Bros. 2 and the original arcade Mario Bros. For those that have played the NES original or the SNES update in Super Mario All-Stars, keep walking, there’s nothing new here. If you missed out on the original, it’s something to consider.

The first thing to know about the gameplay in Super Mario Bros. 2 is that it’s, well, different. Jump on an enemy. Go on, try. Doesn’t work does it? Jump on an enemy and press the action button. You’ve picked up the enemy. Press it again to throw it. Quite a change from the norm. You can also pluck a variety of things from the ground and toss them at the enemies, usually turnips, radishes, and the like. Who knew a vegetable garden could be so lethal? Occasionally you’ll pluck a potion from the ground that you can throw anywhere and cause a door to appear. Going through the door leads to some parallel dimension where you can earn coins and possibly a new hit point.

Yes, hit points. Again, unlike the other Mario games you don’t pick up feathers, leaves, flowers; there are no power ups (save for a power star that appears after collecting five cherries). Just a mushroom you can pluck and get an extra hit point. You start each level with two and can find three mushrooms in each level. Once a level ends you’ll start over with two. The coins I mentioned are used at the end of every level in a slot machine. Here you have chances at gaining extra lives. There’s the typical 3-lineup, but there’s some other combos you can find.

You’ll be running, jumping, plucking, and tossing your way through twenty levels that lack variety. Ooooh, grasslands, caverns, deserts, and icebergs. Haven’t seen those before in a game. That’s about all you ever travel through so don’t get too bored with the scenery. At least the levels are well designed. They’ll keep you interested.

Before each level you can select one of four characters to run, jump, and pluck. Each character has their own pros and cons. Mario is the balanced character. Luigi can jump high but moves slow. Toad is the fastest character but is a lousy jumper. Peach is slow and weak but she can glide in the air for short lengths of time. Experimentation is the key; you may repeatedly die in a level, but switching to a different character can result in success. Control is tight (although looser than the original), so you can’t blame a death on the controls.

Replay value isn’t the highest, although upon completion you can go back through all twenty levels and search for hidden Yoshi eggs. You don’t get anything out of it. Just a pat on the back, which will likely be supplied by yourself. Cheap way of extending playtime? Definitely.

On the technical front it doesn’t push the Game Boy Advance in any way. Even at the launch of the handheld it looked simple. There was a bit more color and animation but other than that it looked identical to the SNES update. The sound received an upgrade and a downgrade. The music and sound are still great, but they can’t be experienced in all their glory unless you have a set of headphones. Something that’s both a nice addition and a horrible mistake are the addition of voices to the characters and bosses. The voices are great for about ten seconds and then you’ll feel like puncturing your eardrums. No one in the game will shut up. Pluck anything, they yell. Grab a cherry or an Ace Coin, they yell. Get hit by an enemy, they yell. There is no way to turn off the voices, unless you want to turn the volume down.

You can link up your system with up to three others using one cartridge and play the classic Mario Bros. All it involves is hitting the floor underneath an enemy to flip them over and then knocking them off the screen. The mayhem builds up as more players join in. A simple but fun addition.

So do I recommend the game? Only if you’ve never played the original and find it cheap. There’s still enjoyment to be derived from the game, so long as you don’t mind it being simple.

6/10



tremorc's avatar
Community review by tremorc (December 25, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

Feedback

If you enjoyed this Super Mario Advance review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Super Mario Advance is a registered trademark of its copyright holder. This site makes no claim to Super Mario Advance, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.