Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Soukyugurentai (Arcade) artwork

Soukyugurentai (Arcade) review


"Soukyugurentai veers dangerously close to the prototypicality trap that made its technically flawless but hopelessly average ST-V sister Shienryu worthless. Raizing's creativity jumps out at you like the narrative in a Calculus textbook; I suppose the turrets and turbojets on display are about as exciting as they come, but that doesn't change the fact that they're the same turrets and turbojets you've been plowing through since Raiden II. Level backdrops are equally benign—c..."

Soukyugurentai veers dangerously close to the prototypicality trap that made its technically flawless but hopelessly average ST-V sister Shienryu worthless. Raizing's creativity jumps out at you like the narrative in a Calculus textbook; I suppose the turrets and turbojets on display are about as exciting as they come, but that doesn't change the fact that they're the same turrets and turbojets you've been plowing through since Raiden II. Level backdrops are equally benign—cool as it may be to see the support cables of a Golden Gate-esque bridge scroll by in the city beneath you, it doesn't change the fact that this probably isn't the first time you've shmupped things above some generic metropolis.

Awkward transition: despite sharing its most crucial flaw, Soukyugurentai is no Shienryu. Unlike its dullard sibling, Souky is intense. MAME ran the game at about half its normal speed until I tinkered with it, and it honestly took me a few levels to even notice that something was up. It didn't feel the slightest bit too easy. At normal speed, things are fucking insane. It's got the bullet count of a newer v-shmup, but unlike in those games, none of the enemies are firing in preordained patterns. They are shooting at you and they want you to die. They hope you burn in hell. If somebody claims to have one-credited this game despite not wearing a pit-stained black Akira t-shirt, he (or she, all the chicks dig obscure Japanese arcade games) is lying.

Adding to the insanity is the simple but amusing lockon system. Nothing particularly fancy: holding down the fire button for a second switches to a neat-looking vector-graphics lockon mode that can work in a couple of different ways for each of the three selectable ships. The one I use, which I have lovingly dubbed THE RED SHIP, can target enemies surrounding it with weaker lasers and bigger bruisers ahead of it with big blasts of fire. Getting the most points mandates locking on to the most enemies you can at once, so between that and just not getting torn to bits by the dozens of bullets darting about the screen, for-score players will more than have their work cut out for them.

THE RED SHIP will also have to plow through a half-dozen bosses, each of which is crazier than the last. The first level's foe is just a simple take on the “big plane” motif (though the way it bombs passenger jets on the tarmac below is awesome), but the third and fourth guardians stand out in my mind as some of the genre's best. Level three pits you against an enormous tank with fire-spewing arms; you're forced to get in between its torrents of flame and then, with precious little room to maneuver, dodge the missiles and bullets it throws your way. In the stage after that, a flying mech so enormous that the camera has to zoom out ambushes you in an asteroid field. Were I playing this game on an actual insert-quarter arcade machine, its intricate bullets sprays and enormous laser cannons would have me bankrupt and doing unmentionable things for another fifty-cent shot at victory.

Soukyugurentai is far from essential. Intense, yes, but so are many other shooters, and a good number of those other shooters go for more than the generic Raiden look with their art design. It's also looking pretty rough these days—I'm sure the pseudo-3D sprite trickery was the bee's knees back in 1996, but Souky has not aged gracefully and is now at best an eight-beers-and-a-paper-bag case. If you've got a modded Saturn or want to throw down the cash for a new arcade board, though, you could do much worse than the frenetic, kinetic Soukyugurentai.



mrhappy's avatar
Featured community review by mrhappy (November 15, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

Feedback

If you enjoyed this Soukyugurentai review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Soukyugurentai is a registered trademark of its copyright holder. This site makes no claim to Soukyugurentai, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.