Death Jr. II: Root of Evil (PSP) review"This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. We’re not dealing with another “hip” animal mascot -- we’re dealing with the Grim Reaper’s son! " |
There was once a Golden Age of the platformer. It was an age of heroes, albeit soft and cuddly ones. Sonic, Mario, Ristar, Vectorman, Umihara Kawase; these exuberant creatures and their strange worlds jostled for position while Disney flexed their animation muscles and turned out one charming adaptation after another: Aladdin, Lion King, Castle of Illusion, and so on. Even Konami got in on the act with the most memorable hero of them all: Sparkster the opossum, star of Rocket Knight Adventures.
Today all we have are Ratchet and Clank, and Jak and Daxtor.
On the face of it, Death Jr. II: Root of Evil doesn’t look that different from these dreary Sony platformers. As you wander through this world you can collect energy and weapon parts to acquire more combos and better equipment. These can then be used to perform melee attacks or engage in ranged pistol duels, so you can clear an area before using Death Jr.’s scythe to swing from hooks and scramble up rocky slopes.
This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. We’re not dealing with another “hip” animal mascot -- we’re dealing with the Grim Reaper’s son!
It doesn’t hurt DJ’s appeal that he looks like a creation from the mind of Tim Burton. Unlike his, uh, morose father, DJ wears his hood down, so we can see his somewhat unusual face. Two small circular holes stick out on his eerie green skull, and between them lies a small triangular hole. These are (or were) his eyes and nose. The row of tiny, yellow teeth are expressionless, until he utters a wisecrack to Pandora, his playable goth buddy. She has big, doleful pitch black eyes... and was murdered by DJ. So he’s hardly your conventional platformer hero.
THAT is why the adventure is fun, though! Death Jr. II has character, which is something that the great 16-bit platformers all share and something that most modern efforts lack. You have to do an awful lot of killing in Death Jr. II, and it does fall back on the old “enemy generator” routine, but it just doesn’t matter. The distinctive creatures that exist in this twisted, cruel reality are worth seeing again!
SOME OF THOSE CREATURES:
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Staff review by Freelance Writer (November 06, 2006)
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