Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Hyper Lode Runner

Hyper Lode Runner (XSX) game cover art
Platform: Game Boy
Tags: Puzzle
Developer: Brøderbund


Reader Reviews

Hyper Lode Runner review

Reviewed March 07, 2004

tomclark says: "Treasure hunting is a dangerous business - not only does it usually involve hiring a team of foreign peasants to aid you in your quest that, movie lore has taught us, will contain at least one treacherous killing machine that works for one of your rival, not to mention navigating ancient tombs and cities that are no doubt filled with all manner of cool but deadly traps, but, as Hyper Lode Runner teaches, you are also destined to lose basic motor functions, such as jumping and beating the jolly r..."
tomclark's avatar

More Game Boy Games to Consider...
Details NA EU JP
Tetris artwork Tetris
Reviews: 3
Tags: Puzzle
Release Date: June, 1989 (North America)
Kwirk artwork Kwirk
Reviews: 2
Tags: Puzzle
Release Date: 1990 (North America)
Qix artwork Qix
Reviews: 2
Tags: Puzzle
Release Date: May, 1990 (North America)

At HonestGamers, we love reader reviews. If you're a great writer, we'd love to host your Hyper Lode Runner review on this page. Thanks for your support, and we hope you'll let your friends know about us!

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Hyper Lode Runner is a registered trademark of its copyright holder. This site makes no claim to Hyper Lode Runner, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.