Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Dynamite Dux (Arcade) artwork

Dynamite Dux (Arcade) review


"Dynamite Dux may be severely underrated but it’s still one of the quirkiest and original beat-em-ups I’ve played in a long time. Instead of using the standard scheme of a city being overrun by crime or a big axe being stolen, it does things a little differently. You play a duck called Bin, a character who was probably designed to be SEGA’s mascot, judging by his red sneakers and blue skin who has to punch, kick and shoot his way through an army of bizarre enemies. It was an early release for ..."

Dynamite Dux may be severely underrated but it’s still one of the quirkiest and original beat-em-ups I’ve played in a long time. Instead of using the standard scheme of a city being overrun by crime or a big axe being stolen, it does things a little differently. You play a duck called Bin, a character who was probably designed to be SEGA’s mascot, judging by his red sneakers and blue skin who has to punch, kick and shoot his way through an army of bizarre enemies. It was an early release for SEGA but it was strangely obscure making it a hidden treasure for any player lucky enough to find it.

The plotline is the old tale of the evil guy kidnapping your girl and big hero guy going out to save her. Although on this version Achacha doesn’t change Bin into a duck, Bin is already a duck and Achacha looks a lot cooler in this version, although slightly innocent in comparison with the demon seen on the Master System. Bin, and his twin brother Pin( he looks identical to Bin except he’s red) were playing with Lucy when Achacha, for no reason at all, stole Lucy and teleported her to the Achacha world. Kind of bland, but when you play an arcade game that chances are you won’t be overly interested.

Dynamite Dux is a side-scroller with an element of beat em up action. It follows the same kind of style seen in other arcade classics like “Double Dragon.” In other words you walk around hitting anything and everything that moves, going through a variety of different areas. A city centre, the old west, the back streets of Brooklyn, a jungle (a level which was executed from the SMS version) and Japan are some of the areas that you will take Bin. Most of the level designs are similar from one another and you’ll notice that when you play the game more. There is also a two player feature for this version that was also removed on the Master System which makes the game so more addictive and takes off the weight of the challenge, a bit. Playing through the game with a friend is definitely recommended as it’s a blast but when you’re alone it’s still fantastic.

The collection of fiends preparing to thwart you is very bizarre and outstandingly original. As you walk down the city street you’ll be attacked by packs of dogs, sausage moose, red crocodiles with boxing gloves, rhinos who play football in Brooklyn. That’s just some of the fantastic creatures you’ll be set put to face. You’ll see a trend in attack patterns used by the enemies in where they will tend to use strength by numbers. On occasion you can be attacked by groups of baddies ranging from one solitary dog to pack of twelve crocodiles, which can be tedious if you have no weapons and are forced to duke it out with your fists. Thankfully most guys are easy to tackle and only need to be hit once and if you have a melee weapon like a machine gun or a flamethrower you should be fine

Most games that follow this theme (Double Dragon, Streets of Rage etc) tend to have a small variety of close range weapons but Dynamite Dux specialises in guns and throwing weapons. You have a machine gun, handy for taking out a large group of enemies, a flamethrower that can sweep the screen clean of foes quite effectively and a rocket launcher which does sufficient damage to any living thing it hits. You may find yourself spoilt for choice in the weapon dept when you probably find a machine gun and a flamethrower in the same area. You can only use one weapon at a time however so if you find a weapon when you have one you’ll have to drop it to collect it.

Other guns range from a bazooka, which will annihilate anything it touches. A rocket launcher may kill more bad guys than one if you make it hit right and a homing launcher will obviously give you some control on where and whom it hits. The throw type weapons are smaller in amount and range from bombs, rocks and double bombs. Throwing a rock will kill an enemy quickly but can only take one goon at a time so the use of a bomb can give some more range, toppling more enemies who are near it, the double bomb does this even more so. Quite a collection of arms just ready for you to try out, making a crazy game even more psychotic than normal.

The bosses are just as bizarre and original, the only problem with them is the fact that a number of them are repeated throughout the game. A rock surrounded by a circle of other rocks and a cloud monster that has a similar design and also a giant rock statue that breathes fire and can hit you with its fist attacks you. A giant star, a Chinese dragon and fire wheel are also some of the quirky bosses. To defeat a boss you’ll have to hit/shoot key parts of the body and avoid the projectiles that the boss fires. Bosses range from being reasonably easy to tricky and you’ll find that even the final boss is easy enough. Then when you discover the tactics that the boss uses it all folds into place quickly and you’ll be whizzing through the game.

The intense colour and beautifully detailed characters in Dynamite Dux are something that will not only catch your eye in the arcade but they entice you into playing. All of the sprites are huge, each and every one of them are brilliantly drawn and are given a small hint of personality. The dogs look very depressed as they slug across the screen while wolves look stark raving mad as they sit shooting canon balls at you. The game’s backgrounds are also lusciously colourful and full of beautiful scenery. We also have luscious green forests, the grey stones of downtown Brooklyn and the marble coated floors of the bad guy’s lair which are all done smoothly.

After listening to the first few tracks (some are repeated throughout the game) you’ll be tapping your toes and after ten minutes you won’t be able to stop yourself humming. The majority of the tunes are actually repeated throughout the game while a few levels here and there have brand new music. The first track has a medium paced beat and is something that stays in your head ages after you’ve heard it. Others are quite slow but they are still quite memorable, the jungle and western tunes tend to follow their own theme quite well. The quality of the tracks are also something that is quite special, the tunes are smooth and clear, unlike the tangy Master System version, which played the whole song on two notes.

Dynamite Dux is a game with lots of charm and originality that leaves most older arcade games in the dust. It’s an under appreciated brawler that could easily give more popular games of the genre a run for their money. It remains as a great game that most people don’t know about and that’s a damn shame, if you’re reading this right now, go and ROM it as quickly as you can. Revitalise the lost classic and give this lonely game the caring love it deserves, poor little guy.



goldenvortex's avatar
Community review by goldenvortex (March 17, 2005)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by goldenvortex [+]
Super Fantasy Zone (Genesis) artwork
Super Fantasy Zone (Genesis)

Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blen...
Zaxxon's Motherbase 2000 (Sega 32X) artwork
Zaxxon's Motherbase 2000 (Sega 32X)

To this day, I have no idea why I'm a 32x fan. I mean, I know the entire concept of the 32x was stupid and that the majority of the 32x game library (if you can call it a library. I think bookshelf would be a more appropriate description) was mediocre. Yet, I still have some hideous attachment to the add-on, despite no...
INXS: Make My Video (Sega CD) artwork
INXS: Make My Video (Sega CD)

Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity...

Feedback

If you enjoyed this Dynamite Dux review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Dynamite Dux is a registered trademark of its copyright holder. This site makes no claim to Dynamite Dux, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.