Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Blackthorne (Sega 32X) artwork

Blackthorne (Sega 32X) review

"The Sega 32X. One of the most bashed, beaten and humiliated piece of technology ever to ever enter anybody’s home, well in the last ten years anyway. This Genesis add-on did not reach the success of its predecessor, which was a real shame. When you think of the mistakes that were made in the releasing of this console, like timing and the price of it they could really been prevented and then I guess maybe the 32X could have been a small success instead of gargantuan failure. Anyway, one of the ga..."

The Sega 32X. One of the most bashed, beaten and humiliated piece of technology ever to ever enter anybody’s home, well in the last ten years anyway. This Genesis add-on did not reach the success of its predecessor, which was a real shame. When you think of the mistakes that were made in the releasing of this console, like timing and the price of it they could really been prevented and then I guess maybe the 32X could have been a small success instead of gargantuan failure. Anyway, one of the games on the 32X was called “Blackthorne” a game that was also put on the Super Nintendo with graphical differences for both versions. It was a part of a small group of 32X games that I tend to refer to as “lost treasures” mainly because they were pushed aside because due to the consoles failure and therefore their true potential was never really shown.

The storyline of Blackthorne is rather complicated but it is a fantasy story so I guess that’s ok because a lot of games of that genre are. Anyway, Prince Blackthorne’s kingdom has been overrun by monsters and is now under control by the evil creature and his army of monsters that resemble orcs of some kind. Anyway most of the people of the kingdom were imprisoned including Prince Blackthorne who now has to bust them out. How? , You may ask well he has a shotgun for some bizarre reason and although that is not a bad thing it feels very weird because of the games genre. I guess most people were expecting like a sword or bows and arrows are something out of “The Lord of the Rings” but you have a shotgun. This game is very unique when you think about it. “Castlevania” didn’t give you a shotgun.

The game is basically an action platformer and if you are familiar with the first two Oddworld games you will have a basic idea of what the game play in this game consists of. The controls in the game are pretty awkward in some circumstances but are okay in others. Unfortunately the times where the controls is bad is when you really need good controls, like when you are facing an enemy and want to kill them quickly without having too much health knocked off you. Another game that takes a very similar approach is Another World and if you have played that then you will have at least some idea.

As it says in the sub-heading the Orcs may need a few hits to go down and others may just die straight away. Orcs are the primary enemies in the game and they also have shotguns and some even have hand grenades. (Which you will obtain later on). Other enemies are a lot harder to kill but I won’t spoil the gothic horrors that are lurking in further areas of the game. Find that out for yourself. Orcs come in two different colours, green and red. The red ones are armed with grenades and take a bit more punch to go down. They can be a bit of a pain quite occasionally. Most enemies will take a few shotgun blasts to blow away and therefore they can take a while to kill. Blackthorne can also hide in the shadows and avoid being shot but it can be a pain in the ass trying to kill a bad guy.

You can pick up a small amount of items in the game but you never need to collect ammo for your shotgun. Items include potions for your health, which can be found from the corpse of a dead enemy. (If you kill a bad guy then you may be able to pick up an item he dropped). You may also find grenades that do everything that say on the box. These grenades are similar to those in Another World as they roll across the ground and slither up walls. They will either kill an enemy in one or give it critical damage allowing you to finish him off with a shotgun blast. Other items include keys that will switch on laser bridges etc. allowing you to reach new places that were unreachable before. Mainly the blue guys with electric whips will drop these when you blast a hole in them and then allow you to cross.

You will come across other men in the levels that have been imprisoned by the monsters and it is your duty to help them and they in return will help you by giving you a potion or something useful that will help you a bit later, these are incredibly helpful when your caught in a gunfight with an orc and he is really wasting you. Men that are imprisoned will also give you helpful hints for getting further access to the game so listen to there advice carefully and try and get as much of it as you can. If you get bored you can kill your friends with your shotgun just for the hell of it but I wouldn’t recommend it. Some people will actually give you a helping hand and even take down enemies for you off-screen so you don’t have to have another bloody gunfight.

The levels in “Blackthorne” all seem to have a sense of darkness in them, metaphorically. The game does have a gothic type theme so it would make the game better if most of the levels were dark and mysterious with bizarre creatures lurking about spiders, orcs and everything that JRR Tolkein would be proud of in it. The game starts off in the “Mines of Galadril. (I don’t think Mr. Tolkein would like that.) A dark and dingy place where you have to escape. Other levels include a massive forest with huge trees with insects and spiders crawling about and a huge tower.
As you can clearly see the game takes many aspects from the novel “The Lord of the Rings” and changes them to suit the needs of the developers. This is one of the weaknesses “Blackthorne” has and it is sad to see a fantasy game copying another’s work but most games of that genre do anyway and get away with it well. It doesn’t really matter too much and does not make the game a better game or a worse one. The only person that would complain I guess would be someone who absolutely obsessed with the “Lord of the Rings”. The final bad guy, the monster king, Sarlac lives in a tower, the last level of course and you will have to get to the tower which is damn near impossible.

A strange thing about Blackthorne is that the two versions of the game are not better than each other. The SNES version was a lot brighter, clearer and less realistic graphics than the 32X version and it is hard to say which is the best. I do prefer the 32X graphics because they are darker and tie in well with the horror-like theme and they also have a bit of 3-D rendering and therefore my favourite. The SNES graphics made it very bright and cheerful and it seemed more like some kind if kids game but the 32X give it a special enhancement that made the game look so much better.

“Blackthorne” was also different from most 32X plat formers (not that there was a huge amount) because its graphics were a lot more realistic especially when you think of “Knuckles Chaotix” and “Pitfall” who had cartoon related graphics, I guess it made a change for those who were bit sick of cartoon-style plat formers like Mario, Sonic and Bubsy. The games characters are given a touch up and now look a lot more realistic than what they did before. They almost look real, if you take a sprite from “Mortal Kombat” and shrink it down then you will get the characters from Blackthorne, well and dead look-alike anyway. That’s probably the best and easiest way to describe it . The problem with this is that the sprites are given next to nothing in detail and look like different coloured boxes stacked on top of one another.

Enemies on the other hand look so much better and really shine out in Blackthorne’s graphical library. Orcs, demons, robot wasp, (another bizarre fantasy/technology cross-over) are given a better brush over than humans and do not suffer the box problem that they seem to all have. Although the enemies are an improvement they are still basically mediocre and do not really seem to do anything to help try to boost the games graphic ratings.

The games graphics are a massive improvement from the SNES version and despite the problems it still has high ratings, remember the realistic style the Blackthorne attempts to portray that most other 32X games don’t, (excluding games on the CDX, they were all movie FMV games). The game is very dark and therefore you will have to turn the brightness of your TV up when you play it which is a bit annoying at first but the game is great therefore nobody minds.
Here comes the part of my 32X reviews where I can test out my bashing skills.
Sound. I could go on for ages taking the 32X sound system and how bad it is and how much better it could have been but I won’t. Blackthorne is no exception and although the music is very jumpy and not very clear it does seem to wind in with the dark and creepy theme. The unclear and terrible quality of the music really spoils the game and although this happens on most of 32X games like “Doom” so I heartily recommend that you turn your sound of when you play because you do not really need it to be honest. Put some music on your stereo instead and do yourself a favour.

The music does fit in with Blackthorne and although it is bad it is dark and creepy and I guess it fits in with the genre and although it sounds like someone kicking an empty trashcan around s back alley it is not too important when you consider how good the game is. In fact you really don’t seem to really notice anything major when you get into the game and this game is one of types you want to get stuck into when you play it. The same theme is used in the game through-out and that was probably the best idea because it really was a waste anyway.

Sound effects, I find can be very important but it depends on the system and the capabilities of the console. The 32X really did not have any games with great sound on them but Blackthorne was the worst. The SFX are really quiet and unclear even though the orcs laugh is pretty sweet, it’s the best SFX in the game, no kidding! Other SFX are very quiet and the music is incredibly loud so most of the SFX are shrouded out by the dreary and jumpy music. There is barely any speech and that is probably for the best, (a 32X cartridge game with speech, boy, that’s a bad idea).
Yes, that’s it! Blackthorne is definitely in the top few 32X games and is just as good as all of the other versions. Despite few flaws and minor problems this game turns out to be very decent. Its is terribly underrated in my opinion anyway and this game is (this is going to make me very unpopular) ten times better than “Super Metroid”. It’s highly probable that a 32X version will be around nowadays so I think getting the Game Boy Advance one would be a better and easier bet.

goldenvortex's avatar
Community review by goldenvortex (June 25, 2004)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by goldenvortex [+]
Super Fantasy Zone (Genesis) artwork
Super Fantasy Zone (Genesis)

Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blen...
Zaxxon's Motherbase 2000 (Sega 32X) artwork
Zaxxon's Motherbase 2000 (Sega 32X)

To this day, I have no idea why I'm a 32x fan. I mean, I know the entire concept of the 32x was stupid and that the majority of the 32x game library (if you can call it a library. I think bookshelf would be a more appropriate description) was mediocre. Yet, I still have some hideous attachment to the add-on, despite no...
INXS: Make My Video (Sega CD) artwork
INXS: Make My Video (Sega CD)

Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity...


If you enjoyed this Blackthorne review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2022 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Blackthorne is a registered trademark of its copyright holder. This site makes no claim to Blackthorne, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.