Contact |
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Contact reviewReviewed November 19, 2006disco says: "The Professor is having a rough day. Just after getting his trans-dimensional communications machine to work and contacting you, his ship gets attacked by some roving band of intergalactic thugs. As his spaceship dodges a volley of laser beams, one of the ship’s fuel cells tumbles out at falls toward a nearby planet. The little bundle of energy happens to fall in front of Terry, an average teenager/silent protagonist extraordinaire. Before the young hero can comprehend what’s going on, the Profe..." |
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Contact reviewReviewed August 01, 2007Suskie says: "Here’s what Contact’s box guarantees you won’t find in the game: A dull moment; normalcy; a guy with “spikey” hair and/or amnesia; dramatic monologues; the same battles you’ve been fighting since the 16-bit era. " |
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Contact reviewReviewed April 25, 2008Synonymous says: "Contact has drawn strong comparisons to a few other games, but it reminded me most of Secret of Evermore - of that 16-bit Mana substitute's Frankenstein-like attempt to construct an RPG story without the slightest charm or spark of life. Evermore, though, had Jeremy Soule's evocative music and an inspired idea here and there, like the giant chess board with malevolent pieces or a uniquely sad cameo by Cecil of FF4. Contact, by contrast, boasts a development..." |
Below are links to Contact reviews we found on external sites. If the site's content is still active, you can click on the rating the site awarded the game to open the review in a new tab or window, or click the name of the site to see a selection of other reviews from that outlet. The game's average score across the referenced sites (not including sites that don't offer a numerical score) is indicated to the right.
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