What an unfortunate state for the game that launched an e-Sport to wind up in: A token incentive for new users of Blizzard’s Battle.net. It could be worse, of course, as Starcraft is a titan of its genre and still as rich in strategy and combat as ever. Now, apparently the remaster is a moderate purchase of approximately $20 (CDN) while the original is free. That isn't much to ask for an industry juggernaut, but is it really worth your time?
Is it weird that I own it but don't remember buying it?
Anyway, Battle.net has its problems, and that’s mostly because its priorities are different than yours: Buy more! What’s the point of buying more if you’re not playing? The question is: buy what? This ain’t Steam. It’s not even the Google Play Store. I don’t believe they couldn’t have figured out a way of handling all those authentications and cloud-saved user settings without interrupting your game every time something goes awry, which it will.
On the other hand, Starcraft: Remastered is exactly what it should be: Scaled up graphics, improved unit portraits, a smaller installation footprint thanks to newer compression methods, and a few new cutscenes to flesh out the details just a little bit. Nothing cinematic beyond what was already impressive and dated presentation. Somehow that 1990s style still works, even though it lacks the detail of modern games. You’re also graced with the option to use the old unit portraits if you prefer those.
Thankfully, also, there are no new modern creature comforts. You can sink muscle memory deep into skirmishing with little resistance. There’s even a handy—optional—counter to warn you if your Commander Per Minute drop below a specified threshold. Go you pros! The new options menu takes an awful long time to load up, so I guess they missed that part of optimization. Otherwise, you’re looking at a suitably spruced up battlefield just as bloody as nostalgia promises.
As for my own experience, I was only ever a middling performer among my high school friends, who were the reason I was playing in the first place. Not having a PC at home, I learned to play in fits and starts and eventually got into mapmaking. The map editor is one of the more intuitive I’ve played with. We had a blast of a time that New Years on a map designed to last as long as we wanted, within the limits of the system, naturally.
Now that we’re on the subject of systems, I’ll get this out of the way: As usual, multiplayer isn’t my focus, so this review primarily concerns the single player campaigns. However, here lay the strengths of the title, however you blast it. You see, Starcraft is chock full of tech trees, unit and racial diversity of three playing styles:
Terrans bring the rain, so to speak, in technology and brutality. A soldier uses stims to attack faster, rather than healing, you dig? They YOLO it all over the map, and cheer all the while. Their units are offence first, defence if we get around to it. Flyers are delicate and stealthy, undetectable in most situations, as is a particular ground unit linked to humankind’s most devastating weapon of destruction, as you’ll discover in later chapters.
The Protoss, second up after the Terran first chapter, are more delicate, but sport self-recovering shields for all units and devastating psionic abilities to lay your foes low. Honourably, of course. Unlike the quickly wielded together aesthetic of the Terrans and organic creep of the Zerg, Protoss design is reminiscent of futuristic East Asian order and beauty, dominated by angles and gold-tan tones. They’re not as tough, but their lore is deep and the focus mighty.
The Zerg, meanwhile, spawned a meme: The infamous Zerg Rush is a consequence of cheap, expendable units that develop quickly and overwhelm with numbers. The venerable paper tiger, both deadly and perishable. Controlled by a single intelligence, they defy the morality of combat with hidden strikes and crippling debuffs. Zerg die quickly, but they’ll decimate their foes as they do.
You might assume that there is a triangle of strengths and weaknesses between the races, but that is not so. Tactics and efficiency are key to victory, and any race can raze any other if you’re knowledgeable, skilled and fast enough. As with any war, effective misdirection logistics play an essential role to your success. Grab those crystals and vespian gas quickly; they’re your key to developing the tech tree and advanced units and buildings that undergird them.
There is something of a triangle in unit interplay, and it highlights the differences between each race. For example, Terran Soldiers can attack ground and air units, whereas Protoss Zealots can only deal with ground, just as their counterpart, the Zergling. At the top tier you’ll make use of the Terran Battle Cruiser with its single devastating shot; the Protoss Corsair with its fleet of mini-attackers; and Zerg Observer, which accompanies and augments other units rather than being a major damage dealer unto itself.
As you can tell, each race has its specialty, and thus you will likely come to favour that, depending on the situation. The single player campaign, meanwhile, aims to verse you in all of the basic skills and let you figure out how best to deploy them. You won’t find any advanced tactic tutorials, but if you’re playing single player alone, you probably won’t need them. Not being especially good at this one, I couldn’t tell you.
As a whole the single player campaign is a compelling package. Mission briefings bring you up to speed on characters and situations applicable to your objectives, as they should. The voice acting is energetic and entertaining, and not too politic. You’ll become acquainted with Hero units that you’ll have to control and protect through battle and scripted scenarios that have you unearthing dirty deeds done dirt cheap, and then getting wildly out of hand.
Starcraft’s decidedly 1990s but wholeheartedly epic soundtrack gets you jacked up and good to go in addition to suiting the mood, weather it be the Terran’s guitar and synth grooves, patriotic anthems, the Protoss’ airy and more zen approach, or the straight up atmospheric weirdness of the Zerg. It won’t be long before the hairs are standing up on the back of your neck realizing that you’re quite out of your depth and your skills far behind the curve.
It says a lot that the campaigns test your skills without truly overwhelming you. What I learned was an expectation of performance. Units timed to appear in specific groups that could be countered and defeated easily if I was adequately prepared. You don’t have to be a professional grade player, since one would breeze through these scenarios effortlessly, but it helps to keep your wits about you and use the tools you’re given to succeed.
Blizzard could have implemented this upgrade so much better, but as it stands the game is an industry-best of its kind and if you’re looking for a low cost (just your time and personal data) game to explore, or haven’t played before, I would recommend it. Starcraft: Remastered is an excellent way to polish your real time combat skills, if that’s your pleasure.
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