Taito's Bubble Bobble, a journey of two bubble-blowing dinosaurs traveling down 100 levels, was such a huge hit in 1986, that you would expect the company to quickly crank out sequels to capitalize on the popularity. Strangely, there wouldn't be proper successors, gameplay-wise, until the following decade; here, along with Part 2 for the NES and Bubble Symphony for the arcades, Taito would also take a chance on a spin-off title called Puzzle Bobble, or Bust-A-Move depending on the region. A tile-matching puzzle game released in 1994, you're tasked with, like so many similar titles, matching three or more of the same bubble color in order to make them disappear from the vertically-shaped square area.
But unlike so many similar titles, where objects you control fall from the ceiling towards a growing pile below, Puzzle Bobble flips it; a premade multicolored pile is hanging from the ceiling, and you must aim and shoot bubbles upward courtesy of a launcher. Aside from the first stage-only laser pointer to help you get used to the gameplay, the following 29 stages will force you to make as many accurate shots as possible. And to keep things forcibly moving, you're not allowed to linger long on a shot, as the game automatically shoots your bubble within seconds if left undecided. Additionally, the ceiling moves downward after a couple of shots, eventually crashing into the ground if you haven't cleared the area.
As mentioned, each stage is comprised of a multicolored grouping that you must clear to advance; some look like a literal pile, while others are designed like diagonal stalactites that require pin-point accuracy to squeeze your bubbles into tight gaps. What makes structures like this more pressing is the fact that they take up anywhere from 30 to 50% of the field, and you also have to disassemble them one by one. Making a mistake can be devastating, as you must then use that time undoing it, meaning you just wasted time as the ceiling descends closer to the ground. It's entirely possible to win a stage with the ceiling moments away from colliding with your launcher, however every shot has to be extremely calculated at that point.
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Community review by dementedhut (May 05, 2025)
For some reason, it took me FOREVER to submit this Puzzle Bobble review. Not gonna give an actual time frame, but it's been sitting in rough draft for "months." |
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