Taking cues from Sega's OutRun, Taito's Chase H.Q. puts you in control of a souped-up police car from a behind-the-view perspective, speeding through traffic as a time limit counts down. A checkpoint racer? Not in the sense that you're probably thinking. The first objective of every stage is to reach a criminal's getaway vehicle at the halfway junction before time runs out, and the countdown will replenish when you successfully catch up to them. From here, the goal changes: you must now ram the vehicle several times and completely drain their health meter, doing so while again fighting traffic and a timer.
That's the main template for the series, which had several modifications and features added to its sequels over the years. So by the time Super Chase H.Q. was released for the Super Nintendo, expectations for this 1993 release was for it to be an exceptional successor; the company had five years from the IP's beginning to get its act together by this point.
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