Chase H.Q. II (Genesis) review
Originally called Super H.Q. in its Japanese release, the console-exclusive Chase H.Q. II continues the tradition of cops chasing criminals across a very, very long road that never seems to end. The game also carries on the concept of each stage having two portions: the first portion is a traditional OutRun-esque checkpoint racer and the second turns into an actual chase where you must ram another vehicle several times, both of which must be accomplished before time runs out. From there, the overall tone serves as an amalgamation of aspects from its predecessors and the introduction of new elements; it often feels like a remixed version of the second game, Special Criminal Investigation, rather than its own thing.
If you've played the prior ports of Chase H.Q. and SCI on the Sega Master System, then you'll realize that something here is different from the start... a vehicle selection screen! For the first time in the series, you're allowed to pick one of three vehicles per stage: a red sports car, a bulky Hummer-like SUV, and a semi-trailer truck. Each leans into a certain play style, with the sports car obviously offering the best speed and the truck providing the best ramming power. Interestingly, Chase H.Q. II has decided not to include SCI's feature of shooting projectiles, thus having ram tactics being your only method for victory.
Community review by dementedhut (January 26, 2024)
When I was a small kid, I had no idea what Time Soldiers was about. Every time a SMS game came with a poster/game catalog, the image shown for Time Soldiers was Gylend against a black background.
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