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Dink Smallwood (PC) artwork

Dink Smallwood (PC) review


"Even free games should have better standards"

While the original game was released in 1998, the version I played was the one called Dink SmallWood HD, released for PC at the end of 2011. From what I see, the only notable difference, from a gameplay perspective, is the fact that in this version you can save anywhere, which is admittedly extremely useful. With a couple of notable exceptions, I don’t touch games that only allow you to save in certain locations, so this allowed me to finally give this game a try, as I remembered having a vague interest in it a few times in the past.

Unfortunately, the only good thing I can say about it is that it’s free, so you don’t lose anything if you choose to play it. You won’t even lose too much time, as the game itself is short, taking me only two days to finish. That would be a very bad thing if it had any redeeming qualities, but it becomes a good thing when it basically has none, as it at least makes it possible to put up with it all the way to the end, so you’ll be able to say that you finished one more game and then quickly move on.
The editor it comes with and the hundreds of “D-Mods” available should theoretically be another good thing, and it certainly was one of the reasons why I got curious about the game in the first place, but all it does in the end is prove once again that there are many creative people looking for ways to create. A quick look will tell you that some authors have gone to great lengths to make the most out of the available tools and I’m sure that some D-Mods have great stories and nice tricks up their sleeves, but I was too frustrated with the game’s limitations to give them a chance.

When I say limitations, I’m certainly not talking about the things you’d expect simply due to how old the game actually is, considering the hardware constraints of the time. No, I’m talking about the fact that Dink SmallWood doesn’t even offer some very basic RPG elements, which would be required for both the game itself and any D-Mods. No matter how much work the authors put in, no matter how much they try to circumvent these issues, the fact remains that you can’t make a good scenario when you’re not provided with suitable tools.
For example, there’s no equipment! You only have the inventory screen, with one side for spells and one side for items, being allowed to select a single item from each side. That means that you can only equip one item at a time, which has troubling effects when that item’s not a weapon, as pressing the attack key will either use the item or, if the item can’t be used, result in an attack with nothing but your fists. This is particularly dreadful for melee characters, who may need other items the most but will be unable to use them during combat, and also makes the end of the original game even more difficult, as there are fights that more or less require a melee approach.
Past this, the difficult controls also need to be noted. You can’t control the character with the mouse, which isn’t a problem when you move but can be a serious one during fights, particularly when you want to aim a hit with a ranged weapon or spell. Such strikes will only go in the direction the character is currently facing, meaning that you’ll be missing a whole lot, especially when you’re facing fast enemies or large groups that are in the open, requiring you to keep moving in order to stay away from their attacks.
With this in mind, it can be said that “luckily” the enemies have next to no AI. Considering how tough some of them are and how difficult it is to make the main character fight properly, this makes them possible to defeat, but what can be said about a fight when the normal behavior of most enemies is to wander around more or less randomly, sometimes perhaps hitting each other when they meet, until you attack them? And how can combat be interesting once it starts when the lack of an AI is coupled with a lack of pathfinding, enemies trying to go straight for you and usually getting stuck in the first obstacle in their way? There simply can’t be a proper fight when this is what you have to work with!

To leave the generic issues, that also affect D-Mods, aside for a moment and focus only on the game itself, I must also point out that it lacks quantity as well as quality. You’ll see only a small number of character models for NPCs and an even smaller one for enemies. In fact, not counting the final boss, there are just five types of monsters, three of which are split into a few more subtypes by varying colors, sizes and the speed at which they move. And these monsters need to be defeated with an equally small number of weapons, two types of healing items, if you also count the nuts as a healing item, and perhaps a pair of boots, though if you want to use those you should keep in mind what I said above about being able to only equip one item at a time. Plus that the total number of spells is four, only three of which being usable in combat, only two of them actually being useful, and one of those being a secret!
Otherwise, the story’s certainly nothing to remember, not even as a joke or an attempt at a parody, and there are at least a couple of moments when you’ll be left wondering what to do next, because you’re given no real clues. This isn’t even saved by the supposedly humorous dialogues and comments, because those fell completely flat for me. Theoretically, I should respond pretty well to the type of humor used, but I think that “sir, your daughter is eating our God” was the only line from this game that got a laugh out of me…

To conclude, I was thankful that this game was so short, so I could finish it right away and then move on to something else. The lack of such basic elements, such as equipment slots, some sort of enemy AI and pathfinding and the ability to aim with the mouse, meant that I couldn’t stay interested enough to try D-Mods afterwards, giving up and uninstalling everything after spending some 30 minutes in one of the highest rated ones and noticing the same limitations.
From my point of view, this game has next to no redeeming qualities other than being free for so long. And this is probably why I gave it that second star. Still, I think that even free games should have way better standards.



Cavalary's avatar
Community review by Cavalary (June 08, 2023)

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