In an alternate 1923 Japan, something is amiss; unseen forces are scheming to unravel the current peace of the country. This is where the player character, Ensign Ichiro Ogami, comes into play as he's been assigned captain to a secret unit stationed in Tokyo. Called the Flower Division of the Imperial Assault Troupe, Ogami is initially confused that the unit is situated in a theater, performing plays on a daily basis to a packed audience. Bewilderment continues as he finds one of his duties to be a ticket puncher. However, all becomes clear once the "manager," Lt. General Yoneda, reveals that the squad masquerades as a theater group when not in battle.
What battles must they endure in order to preserve the peace? Turned-based tactical mech battles! Specifically, Flower Division members control steam-powered Spirit Armors named Koubu, called into combat whenever the opposing Hive of Darkness unleashes Hex Mechs to an unsuspecting public. The thought of controlling technologically-advanced mechs in 1923 Japan certainly sounds like an interesting concept for 1996's Sakura Wars. But there's something else you should know: turn-based battles account for about 10% of the game. The other 90% is essentially a visual novel with faint dating sim elements. While this hybrid seems like an odd mix that shouldn't gel, the devs have actually managed to make it all function together.
Community review by dementedhut (May 16, 2023)
October 11, 2004 was the first time my submitted reviews went up on HonestGamers. One of those reviews is Altered Beast for the SMS. I figured it would be fun to submit another Altered Beast review on the same date, 20 years later, for the Genesis. |
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